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Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

Post news Report RSS 2.1beta Released

We're pleased to announce the 2.1beta release, which became available on Desura on Monday 18th 2013 for Windows, Linux32 and Linux 64.

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We're pleased to announce the 2.1beta release, which became available on Desura on Monday 18th 2013 for Windows, Linux32 and Linux 64. This represents approximately a year of coding effort from the SpeedDreams team, building on the 2.0 release to add greater stability, new features and tuning of the physics engine.

As a beta, we have limited the install to just the 'base' package, which includes the 'Espie' track and the latest 'supercars' category. Future releases will include additional track and car packages.

As always we'd like to hear your comments and opinions, head over to our forums and tell us what you think.

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