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Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

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Development News Oct-2023

News

ORIGINAL SOURCE: Speed-dreams.net

6 months after our last official release, v2.3.0, we are with you again to bring you a summary of the development progress of Speed Dreams since then.

Just after that date, Xavier Bertaux has been very busy with very noticeable changes in the project code, such as something as important as the new Tire Model, which allows a much more realistic degradation and temperatures than with the previous model (this new code is based on the work of Bernhard Wymann from TORCS) , and also the possibility to choose 5 different types of tire compounds (1-Soft, 2-Medium, 3-Hard, 4-Wet and 5-Extreme wet). As you know, this is a critical aspect of any car simulator, hence its importance. Other important changes are the following:

  • Added the new Kurpfalzring circuit track, based on the old Hockenheimring circuit. (Xavier Bertaux)

A pic from the old Hockenheim


  • Added the new Jarama circuit track, based on the well-known Spanish circuit (leillo)
  • Added the new Atlanta road track, a fictional urban circuit in this USA city. (Xavier Bertaux)
  • Updated the Braga and Dijon-Prenois tracks with many corrections, new objects, cameras and various improvements. (leillo)

First Curve on Vasco Sameiro circuit


  • Removed recorded time, and added seasons that take data from servers with real information. (Xavier Bertaux)
  • OSG Hud completely renewed, with new widgets and the possibility of customizing it using Ctrl+8 (Madbad)
  • Lots of changes in trackeditor, including the ability to add and edit individual objects, or clean up adjacent objects, perform automatic interactive corrections on segments, plus lots of changes to trackgen and accc. (IOByte)

New options for trackeditor


  • Experimental Simu V4.1 in MPA12 (only for long ovals and road courses) and LSGT1 cars. Added lateral and longitudinal force heat multipliers (June Ravenmoon)

More complete changelog here: Speed-dreams.net

IMPORTANT: The new Tire Model only works for now at the Semi-Pro and Pro skill levels (on "Player & Controls"). At other levels the car will not even move. We continue working to implement this feature in all skills. It should be noted that the car categories optimized for this new model are MPA11, MPA12 and SuperCars. We also want to inform you that to test the experimental version 4.1 of Simu (in Options->Simulation: Physics Engine), you must try it with the "TEST" versions of the MPA11 and LS-GT1 category.

We want you try and enjoy these new features, and for this we have created packages for Windows and GNU/Linux (Installer and AppImage) that include all the official and WIP content of Speed Dreams. Remember that these builds are totally experimental and contain new features that are still in development, so they may contain bugs and need a lot of polishing and optimization, but we would love that you give us your feedback in our forums or chat, or report any errors you find in our tickets system.

(About GNU/Linux AppImage, certain distributions (such as Arch and derivatives) may require installing "libxcrypt-compat" to run it.)

To illustrate many of these changes we have created a video where you can see how the temperature and degradation behaves with the MPA12 (Indycar 2012) on the new tire model , the new appearance and all the new features of the new HUD, and the new Kurpfalzring track. We hope you like it:

Release 2.3.0

Release 2.3.0

News

We are happy to announce that we have finally released our new 2.3.0 version of Speed Dreams. It's been a long road to get here and we have a lot of new...

New 2.3.0 Release Candidate

New 2.3.0 Release Candidate

News

We are one step closer to the final 2.3.0 version of Speed Dreams with the launch of this Release Candidate.

New 2.3.0 Beta 1 Release

New 2.3.0 Beta 1 Release

News

After a lot of work we are proud to bring you the first Beta of our upcoming offcial version

Test the newest code changes with our Automated AppImage service

Test the newest code changes with our Automated AppImage service

News

If you are a Linux user, now you can try our last developments without building the code

Add file RSS Files
SpeedDreams Linux Experimental 20230930 r9158 AppImage

SpeedDreams Linux Experimental 20230930 r9158 AppImage

Full Version

Experimental AppImage for GNU/Linux (October 2023)

SpeedDreams Windows Experimental 20230930 r9158 Self-Extracting

SpeedDreams Windows Experimental 20230930 r9158 Self-Extracting

Full Version

Experimental Self-Extracting archive for Windows (October 2023)

Speed Dreams 2.3.0 MacOS

Speed Dreams 2.3.0 MacOS

Full Version

Installer package for MacOS. Includes all Speed Dreams official game tracks and cars .

Speed Dreams 2.3.0 Full Installer Windows

Speed Dreams 2.3.0 Full Installer Windows

Full Version

Speed Dreams 2.3.0 Full Installer (Windows). This installer contains all the official game content.

Speed Dreams 2.3.0 Linux AppImage

Speed Dreams 2.3.0 Linux AppImage

Full Version

This Linux executable and portable package contains all the official Speed Dreams content in one file. To play the game you only have to give it permissions...

Speed Dreams 2.3.0 Rekease Candidate MacOS

Speed Dreams 2.3.0 Rekease Candidate MacOS

Full Version

Installer package for MacOS. Includes all Speed Dreams official game tracks and cars .

Post comment Comments  (0 - 10 of 110)
Guest
Guest

The trackeditor update looks fantastic, but it is difficult for those who do not have much programming knowledge to install it without an executable file.
Why don't you put an installation file that includes the trackeditor together?

Reply Good karma Bad karma+1 vote
speed.dreams.oms Creator
speed.dreams.oms

Hi!
You only need Java to execute it. You can try to do a double click on it to run it, but if this fails, you can try to open it on a command console (Windows) or terminal(Linux) with this:
java -jar sd2-trackeditor.jar

Reply Good karma+1 vote
Cennessio
Cennessio

How do i RUN this please?This is amazing!

Reply Good karma Bad karma+2 votes
speed.dreams.oms Creator
speed.dreams.oms

You only have to go to our downloads section and choose the options for your Operating System (sorry for the "delay"):
Speed-dreams.net
If you have problems, please leave here a message or use our discussion forums:
Sourceforge.net

Reply Good karma+2 votes
madbad
madbad

The today (18/11/2013) 2.1beta release Install and works fine on my systems (windows 7 and Fedora Linux).

Is a nice game give it a try!

Reply Good karma Bad karma+2 votes
unaccounted4
unaccounted4

Tried 2.1.0 beta...

Shite don't work, son.

Improperly packaged (missing libs), improlerly coded (/media/xubuntu calls when I'm running Fedora) and apparently not one person bothered to test this piece of crap. *slow clap* Impressive.

Reply Good karma Bad karma0 votes
mungewell Creator
mungewell

New files scheduled for release on Monday once/if they are approved by Desura.

BTW this has taken a solid week of my free time testing/coding/figuring out... so don't be so ungrateful!

Reply Good karma+2 votes
skyfortress
skyfortress

Will the linux version ever get updated to 2.0. I only see the option for 1.4 on my screen?

Reply Good karma Bad karma+3 votes
mungewell Creator
mungewell

... I wish someone would build a MCF for SD2.0 on Linux

If you're on Ubuntu/Debian there's a PPA here:
Launchpad.net

Reply Good karma+1 vote
n0cturno
n0cturno

DOnt work mandriva 2011 =(

Reply Good karma Bad karma0 votes
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