Since we launched the game last month on Steam Early Access, we been listening to your feedback, and planning on some big changes to the game. What we're pleased so far with is that the core gameplay mechanic around battle feels downright fun. Seems like we nailed that pretty good.
So what's next? Grab a seat and I'll share with you!
This is still the same game you can buy on Steam Early Access. Actually there is a bit of a bonus. If you beat the minimum price, you can get 2 bonus soundtracks to download as well as 2 bonus maps to play as well that we launched previously as demos to test out our game engine. These demo maps aren't available anymore so this is the only way you can get them.
SPARK BOT REDESIGN ALMOST COMPLETE
We wanted to inject some personality into our beloved Spark Bot, so we decided to completely redesign him from the ground up. We hired the amazing Oleg the artist, and he's conjured up some amazing concepts that mixes some WALL E and Johnny 5 inspiration into our cubed world. You can read about some of these updates here, and here, as well as check out a gallery of our concept art on Steam's Community Hub.
WORLD CONQUEST MODE COMING
Our conquest mode design is coming along! It's based around conquering one planet at a time, and fending off marauding enemies out to syphon the planet of rare crystals. The general idea is that you have enemies broaching each world with their mega flying fortresses, and you have to destroy each one to gather enough resources to build out your own defensive base to secure the planet. Although... it begs the question... are you protecting the planet or conquering it?
YOUR MYSTERIOUS PRIME DIRECTIVE
If you are taking orders, wouldn't it be nice to know who is giving the orders? Is this master being good or evil. And just how faithful are you in carrying out your galactic domination plans? Here's a first glimpse of some concept art of this master being...