Spark Rising is a build & battle FPS sandbox game. This action conquest game has you conquering worlds, plundering resources, and building fortresses, all for the purpose of taking down a mad god. The game is now live on Steam early access! Get!
Spark Rising has really evolved over the last year. What once was a purely voxel-based sci fi build + battle game, is now more of a mix of procedurally generated worlds with voxel structures as you focus on combat. With such an evolution, we thought it was fitting for the music to evolve as well! Check out this behind the scenes look in this vid:
The original tunes, which are still in the game, have a clear sci fi bend to them. Epic in nature, ethereal at times, and always beautiful. Two tracks were for combat, and two were for building and exploring. Thanks to Clark Aboud the composer, we've listened to these tracks hundreds of times and they still hold up great.
Ongoing, we wanted something that was unconventional, more old school flavored. Something that hits hard fast and would work well for a game trailer, but could also be used in-game with some tweaking. And just so happens around this same time, Dave Dexter the composer reached out to us, saying how he'd love to create some music for the game. Even before we said yes, he created some samples, and they were awesome.
So this vid showcases some of the iterations we took for the music, which is rock flavored, with hints of crunchy guitar and elements of chiptune. This is not a final piece. You'll have to get the game on Steam early access if you want to hear that! But til then, this is an interesting look at how music comes together for a game.
We been cranking on building a world that is procedurally generated so that you can finally explore it... and conquer it! We share with you insight into...
This early access update not only fixes a couple of bugs, it adds a whole new way to play! We make available our original hit prototype Retro Rising Rampage...
All new 2.0 is live on Steam and it's a complete overhaul of our game engine with all new terrain and mechanics!
The Spark Rising game engine has been completely rebuilt and we document what the evolution of the terrain in this video blog!
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A prototype demo built in our game engine used for Spark Rising. This fast-paced arcade game is a homage to old school NES. Pew pew pew in FPS 8-bit glory...
Early pre-alpha access to Spark Rising. Available for Win PC and Mac. Gaiden 2: Build Play provides early pre-alpha access to gameplay mechanics that...
This is an early prototype build v.01 of Spark Rising. You can fly around a floating fortress to get a sense of the art direction and environment design...
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Looks really good, keep it up!
hello im mike i just really want to Say THIS GAME LOOKS REALLY REALLY REALLY COOL!!!!! but i dont have mac or pc i have windows xp... so by any chance can u make a windows xp version if its a yes ill wait until it comes out. Also a tip : games look great you should make it multiplayer.
Just checked out the demo and it was a lot of fun. Made a little video on it if anybody is interested Youtube.com
Holy crap, why did I only JUST find this???
This game concept looks really cool. How much will it cost?
We're still working out the early access pricing on Steam, but it'll be lower early on, similar to the Minecraft model, and we'll gradual increase it to +$19.99 as more content gets added.
Very Good Game :D wait for the full-game ^^
My Let´s Play Youtu.be
This game is going to be better than minecraft for sure :)
Don't reply to me, I just thought I'd point out that there might be legal consequences if you can import maps from minecraft in a commercial game, such as some lawyer or similar contacting you and saying "stop that, you're not allowed to release a map converter without [us accepting it]". You should be able to release the map converter as a "community mod", thus not really making money off it and not risking getting a cease and desist order from mojang.
Game seems cool though.
Importing content from other games isn't really an issue. The way it works is that it's more of a conversion of assets from Minecraft to our game, since we don't use the same textures and such. We're also not selling the import tool per se. It's just a feature we'll open up for others to use. But thanks for the concern!