Space; the final frontier. You are an orb that is cosmically entangled with the universe. Your very presence distorts the fabric of space-time and the very energy you emit defies the laws of physics. Every movement you make can be as subtle as a micrometer, to as vast as a light year. Explore distant worlds in a time-trial based platformer, that will give even the most coordinated gamers a difficult challege. -Explore the galaxy with dozens of levels on dozens of worlds -Distort the fabric of time as you scale vertical wall, ride on ceilings and dilate time. -Blow your way through obstacles using explosives that pack an antimatter kick. -Realistic physics makes every jump a calculated vector; say goodbye to air control. -Challenging levels that will challenge even the most adept of gamers. Space calls to you to be explored, will you call back, and explore the Final Frontier, or will you just end up Spaced.
Things have been rather quiet as this went on the back burner, but it seems this project has been thrust back to prominence.
greenlit!
The demo has been released on Google Play. Go and try it out at on the Google Play Store.
demo released
The game has been brought up to version 1.3.1 and with it brings a whole slew on updates.
v1.3.1
We are live on greenlight. Upvote the game and try out the demo
live on greenlight
The final version of the demos are up for Spaced and they are available for all operating systems.
demos are live 2/28/13
Its official. Spaced has gone beta. All 25 levels are completed and ready for testing. To name of some stats: 25 levels, 5 star systems, 2 bonus modes...
going beta 3/27/13
The latest level set in finally complete bringing the number of competitive levels up to 18
level set completed - 2/21/2013
Times starting to fly and so are the levels. There are currently 29 build levels and 14 completed levels.
getting in gear- 3/17/2013
Double Jumping and a new star system. Outlines what is to come and what the latest ability is to affect the universe.
double jump- 3/13/2013
Saving Times, Gravity, and debugging. It appears one of the features that I had the most trouble completing is now finished
saving the times: update- 3/7/13
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