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SPACECOM is a hardcore multiplayer meditative strategy game where deception, smart movement and choice of battle decide victory or defeat. It's a minimalistic game design etude on mechanics of real-time tactics and strategy. The game focuses on the core of what makes strategy and tactical games fun: coming up with a plan, outsmarting, outmaneuvering your opponent and beating his strategy rather than speed of clicking, graphics, tech trees and tons of custom mechanics.

Post news Report RSS Galaxy at War - Now (experimentally) In Your Browser!

We've got a new build live and kicking! In addition to regular standalone builds you can now preview the game in your browser!

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In our never-ending quest for more (even MOAR!) feedback we decided to try an experiment this time around. In addition to regular standalone builds which you can download below:

Windows
Galaxy at War Prototype 0.0.40 - Windows

Mac
Galaxy at War Prototype 0.0.40 - Mac

(or as usual from our dropbox for Windows and Mac if you have issues with IndieDB mirrors) we tried to do something different this time. You can now acces the game directly, no download or install required, through our


It's now easier than ever to try the game - and leave us feedback! Don't forget the feedback!:)

And now for the meat; what's new in this build?

  • Homeworlds rollback. Continuing the best game development traditions, we've backtracked on our introduction of Homeworld mechanics;) We've been unhappy with how this affected game mechanics and decided to get more feedback on vanilla mechanics, before introducing a new feature that changes game dynamics so dramatically.
  • Command Systems and Fleet number cap. This is by far the most darmatic change we've introduced - there's now a cap on how many fleets players can field at any given time. This cap can be expanded by capturing crucial Command systems. Not only does this adds tension (you have to use wisely the fleets you have and it's better to do it sooner than later) but it also creates new tactical layer of capturing or destroying Command systems to gain (or maintain) the upper hand.
  • Interface improvements. We've added some much needed UI improvements - it's now possible to box select multiple units (boy does this help usability!) and issue orders in the strategic map view, for those preferring the top-down view of the battlefield.

We've also worked on some optimisation and added a cool new login screen. Check it out, it's pretty rad:

All in all we're happy with this update and are anticipating the feedback - hopefully with the experimental web player build it'll be easy for you to go in and give the game a shot. And if you do - don't shy from telling us what you think (either in the questionnaire after a game or in the comments)!

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Guest
Guest - - 688,627 comments

A great game! Some music would be nice and maybe a tutorial or at least a webpage with some clarification on how the game works (what are siegefleets good for?).
And I really missed a menu. At least some exit button would be good. (I only played the web-client) Or maybe a "surrender" button.

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Guest
Guest - - 688,627 comments

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