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Space Warfare: Infinite is a Sci-Fi space combat game that allows you to engage in all sorts of scenarios from massive fleet to fleet battles to one-on-one pirate duels from any of the ships perspectives. Jump in to a fighter and prove you are the fleets next ace. Or command the power of capital ship reducing enemies to space junk in a single beam blast. The game is set in a world of extensively settled space, crumbling empires and alliances, and threatening neighbors waiting to strike at humanity. Along with the campaign stories, there will be a mission editor where player can create their own battles or entire expansions.

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All week - during my snow days! - I have been working on procedurally generating the galaxy for Space Warfare - Infinite. I have been researching a lot on the old Elite as well as my Traveler RPG core rule book to help inspire me through it. I'm also using some complicated math to generate the galaxy shape. Essentially the galaxy generates and determines what sort of stars are Red, White, Yellow or Blue as well as their sizes. It distributes nebula clouds and dust as well. Then it determines how many planets each star system has. When you investigate an individual star system, the game runs some code to figure out what planets are there and what their characteristics are. Here is a video of the system in action...

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Here I've got the stars being generate and each star is a star system with a number of generated planets. The big grid sphere is my work on picking areas for various factions to control so in the one pick there is a blue faction and a yellow faction. The control spreads just out of the sphere to directly linked systems. The control zone is within a certain radius of the home star. Faction areas will name their systems with their own naming conventions - either different influences for human factions or alien languages for those factions. Also from here I can catalog the resources from each planet and determine the strength of the factions to give them bases and fleets etc. Taking over a new system would mean adding to that strength later in the game.

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On the top left you can see my simple read out of planet info for the selected star. It's not super formatted for the players yet. I just wanted to get the info out so I could see what was happening.

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I still have to work more on nebula regions and adding more detail to the star systems like asteroid fields and things. Once those are in, the galaxy generator will be hooked up to the actual game engine and generate the star system the player is in on the fly. Then players will be able to FTL jump to other systems as well. Below is a shot of the Galaxy map projected on the UI so the player can pick a place to jump to.

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Modeling new capital ships to Space Warfare: Infinite

Modeling new capital ships to Space Warfare: Infinite

News

I've been working to add new ship to Space Warfare: Infinite! The next month will be devoted to just playing the 3D artist so that I can develop the fleets...

Dev Log: Space Warfare: Infinite -New Game Modes, Gameplay Vid

Dev Log: Space Warfare: Infinite -New Game Modes, Gameplay Vid

News

This last week I've been polishing up the current build and sending it out to some testers to try it out. Also, on Tuesday I will be on the Space Game...

Dev Log: Space Warfare: Infinite – Gameplay Videos, Battle Editor and Unity 5

Dev Log: Space Warfare: Infinite – Gameplay Videos, Battle Editor and Unity 5

News 1 comment

It's been a long week with lots of snow days to work on Space Warfare: Infinite. While I added some features: Battle Editor, new weapons, commands - I...

Space Warfare: Infinite -Dev Log- Capital Ship Battles and Switch between ships

Space Warfare: Infinite -Dev Log- Capital Ship Battles and Switch between ships

News 1 comment

Space Warfare: Infinite has made some pretty good progress in the last few weeks. Capital ship battles that the player can control. The ability to switch...

Comments
bigdady85
bigdady85

are you still working on your game ? i hope so bro looks like it will be bad ***

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badgerheadgames Creator
badgerheadgames

thanks! still working on it for sure. my IndieDB page just needs some love.

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Blackpanthr1101
Blackpanthr1101

wow this game has a lot of potential and that is awesome

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Vladiskov
Vladiskov

once you re done with that you would also add superweapons, you know like a capital ship with a capital buster lazer thing~

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badgerheadgames Creator
badgerheadgames

Will do! I've got some beam weapons that blast cap ships pretty well, but they're only mounted on other caps. Do you want like a Death Star weapon like in the Battle of Endor where the DS just starts blasting ships?

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Vladiskov
Vladiskov

yes hell yessssss />A>/!!

And yes exactly the thing you said in the firist sentence :D a super beam weapon mounted only in cap ships, usually in its center, (with a lot of turrets on the sides as well :3

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Space Warfare: Infinite
Platforms
Windows, Mac
Creator
badgerheadgames
Engine
Unity
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Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @badgerheadgames

Some capital ships flying across the sky of a Mars-like planet. #gamedev #scifi #indiedev #spacegame T.co

9hours ago

I put the ship I have been working on into the planet scene I was working on and added some sound. Turned out prett… T.co

17hours ago

Here is a gif of my #lowpoly ship #gif #gamedev T.co

Mar 19 2019

Here's a turntable of the #lowpoly capital ship I've been modeling in Blender. #gamedev #spacegame Youtu.be

Mar 19 2019

RT @DelkoDuck: Caught some kind of stomach virus. Running on pure adrenaline and whatever I can remember from the last time I slep… T.co

Mar 19 2019

Got the #lowpoly ship modeling bug tonight. This one has got a cool shape. Vertex face coloring and some post.… T.co

Mar 18 2019

RT @CM_Games: Don't forget you can wishlist Subdivision Infinity DX on Steam. It's coming in a few months 🚀🤯 🔗… T.co

Mar 17 2019

RT @Thunder_Owl: Oh, my... That cockpit... T.co

Mar 17 2019

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