SoulThrone will be a storydriven, competitive, Action-RPG with a strong focus on Player vs Player action. It will be set in a medieval dark-fantasy world, so be prepared to face horrors, monsters and even your friends.
"If you encounter a hindrance, don't worry, smite it!
If it throws you back in progress, don't worry, improve your invention!
Never give up, Ximena will grant you knowledge and power to overcome every problem"
-- Alesa, Highpriestess of Ximena
first of all, we are very sorry, that we didn't write something for so long.
But nonetheless, we want to inform you about the ongoing changes.
We have two major news for you.
First: we have built a health"bar" (more of a bubble, but hey, it's a bubbly bar) as seen below:
As the life of the player is depleted, the red stuff in it will lower itself (just like you all know it).
Now the second news: We encountered a big problem. Our game-engine is not as powerful as we thought (or it may be a problem with Java, who knows). So we decided to rebuild the game from scratch, but using another language.
I hope we progress fast enough to deliver some news and screenshots to you soon.
Today we will talk about some new stuff in SoulThrone and a few changes in our Team
A (very) little bit of story telling and a quick overview of what is already done in our game