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Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world.

Post news Report RSS Soulash v0.7.0 The End released!

The final major update of 2021 for Soulash is now available on Itch, it introduces two victory scenarios - for the first time in the existence of the game, it's possible to win! We've added 30 new locations, a special artifact that allows cheating death, new enemies, a modding guide to create your own maps and entities in the in-game editors, and a lot more improvements.

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Greetings fellow gods,

The final major update of 2021 for Soulash is now available on Itch, it introduces two victory scenarios - for the first time in the existence of the game, it's possible to win! We've added 30 new locations, a special artifact that allows cheating death, new enemies, a modding guide to create your own maps and entities in the in-game editors, and a lot more improvements. Here's the full changelog:

Added

- Dreamworld accessible with Emperor's Crown or Hand of Sandaver - the game has to start in version 0.7 to spawn these items.
- New item Phoenix Feather designed by Sinful, allowing to cheat death!
- Endgame and two victory scenarios.
- 30 new locations - Dreamworld locations and multiple alternative locations that can be chosen on new game creation.
- 11 new enemies
- New indicator for hearing sounds in tiles outside vision.
- Option in settings to disable camera shakes.
- Option in user settings to disable world map generation during debugging.
- Added scrolling in menu screens (Cemetery, Modding) with the mouse wheel, for list of resources and content sections.
- Added scrolling in modding editors (Map, Entity, Ability) with the mouse wheel.
- Added damage number animations for damage over time effects.
- Griphon leaves a brand new corpse.

Changed

- Changed scoring formula and added Scoring tutorial.
- Changed tutorial popups to not trigger too often at the very beginning of the game.
- Improved camera shakes.
- Improved performance in AI heavy areas.
- Increased Halberd durability from 100 to 200.
- Changed notification animation when you hear the enemy outside line of sight.
- Moat and blood moat can be frozen.

Fixed

- Abilities no longer stop weather animations.
- Fixed animation for Storm of Steel.
- Fixed selection markers in graphic mods editor.
- Durability drops correctly on uwielded tools when crafting.
- Fixed message that shows up when Sangre comes.
- Fixed Blizzard, Storm, and Ghastly Weather animations under a roof.
- Fixed pickup and equip sound for shields.
- Fixed energy potion effect.

Modding

- The first version of the modding documentation is available in Soulash/docs/index.html with instructions on how to make your own maps and entities.
- New component Resurrector that can be attached to the item to allow cheating death for the wielder or to the actor itself.
- While holding the left ctrl key, you can now select tiles in Map Editor multiple times to add them.
- While holding the left alt key, you can now deselect tiles in Map Editor multiple times to remove only some of the selected tiles.
- Added scrolling in modding editors (Map, Entity, Ability) with the mouse wheel.
- Fixed crash on entity editing when added equipment component without any item.
- Ignore roof checkbox in Animation Editor now correctly saves when unchecked.
- Items are properly saved in the backpack when selected in the Equipment component.

Some highlights of new improvements:

Say goodbye to the boring red flashing squares and say hello to the exclamation mark! We've added a new and improved marker to inform you there's danger where you can't see.

Hearing indicators

Following the addition of the animated damage indicators in the previous patch, we've added them for damage over time effects as well.

Damage number indicators

You'll be happy to hear that the graphics version is also complete, we're fleshing it out with extra animations to make it even more beautiful. It will release in March on Itch, as well as on Steam. If you haven't yet seen the preview, now would be a good time to check it out:

Thus we conclude 2021 with the conclusion to the story of Soulash. Our next major goal is the Steam release which we plan for March. Very exciting stuff ahead, including Steam Workshop!

Until then, have a great holidays!

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