Soul Defender is a single player third person tower defense game for Windows with an emphasis on player action and strategy. The player will be able to place down turrets in specific spots around the arena which will passively shoot at and damage enemies, but at any point the player can take control of a turret to shoot it himself, granting it new abilities and more power.
Welcome to our release announcement! Pop in, sit down, and try our game for a while!
soul defender is now out for windows!
After a significant setback that prevented us from updating last week, we're back with the release right around the corner.
don't call it a comeback
We're still much more behind on visuals than we'd like to admit but it's coming together!
a visual flair
This time we bring you the last planned major feature in the form of one last turret.
turrets rearmed
This time we made a lot of changes to the UI! The biggest one being that we actually have one now.
many ui changes
To its friends, it is a protector. To you, it'll be a pain to deal with.
a valiant defender
The spotlight of this week's update falls on the art and our artist's work in modelling the levels.
level modelling and a few animations
This week we admittedly haven't done all that much, many issues came up with some of the planned features, but in the meantime have an early look at a...
the birth of a new turret and the remodelling of an old one
We apologize for our silence the previous week, but we're making it up to all of you with a public build with tons of changes!
opening public testing for soul defender!
Been a while since we had an art update. How about we get that fixed here and now?
meet your foes!
What's that? "Oh you can possess turrets and they have different attacks, but what's stopping me from just sticking to my favorite?" Well allow me to...
get ready for an unstoppable supercharge!
This week we've gotten a first draft of the first level all set up and implemented a new tower.
with building blocks and shotguns
As we move into the next week of development we have made progress on core mechanics and concept art.
prototype phase 2 and art progress
Our first post here, introducing our game concept and the start of our prototype.
introduction and prototype phase 1
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