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Sophia and the girl in the past is a 3d action adventure where you can control two characters, who both live in the same house but 30 years apart. Sophia and Pearl can communicate using a walkie talkie. This allows them to use the butterfly effect in their advantage by changing the past in order to obtain certain results in the present.

Post news Report RSS Interaction’s mini puzzles and retopology

This week we have an update on the state of the characters, we are currently on the retopology of the first character. Also see how we are making the interactions with objects more intricate and entertaining with mini puzzles.

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Take a look at the type of mini puzzles the player might have to do when interacting with objects. Since the player is already on a timer, finding all these little steps as soon as possible is key.


This one example is for the polaroid camera, but other objects will have similar mini puzzles, of course the interactions will vary on the object and the action the player is trying to perform with it.

On another note, we have been doing some work on the character’s with retopology, since the high poly is ready, we now use that model to make a low poly version of Sophia, this is the asset that will be used in game.

Sophia Retopo1


And if you’re interested in the development of Sophia and the Girl in the Past follow us on our socials:

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