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This is my attempt to make the best unofficial Sonic game possible. Sonic Time Twisted borrows a few elements from Sonic CD including time travel to make it one of the more unique Sonic fan games out there, while still being very true to the classic Genesis/Megadrive games. This demo has one complete round City Edge Round and the first zone of Perplex Puzzle.

Post feature Report RSS Sonic Time Twisted 1.1.2 now on Android, macOS, Ubuntu, and nVidia Shield

Sonic Time Twisted 1.1.2 has now been released for Android, macOS, Ubuntu, and nVidia Shield.

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stt new ui

1.1.0 Build Improvements

  • Overhauled GUI
  • Configurable sound volumes
  • Improved gamepad support and rumble
  • Localization support, with French, Russian, and Brazilian Portuguese languages included.
  • Minor graphic improvements
  • Misc. bugfixes and optimizations

Further improvements in 1.1.1

  • Several sprites have been updated, notably some of the Super Sonic ones. Shields obtained as Super Sonic also no longer appear, which was intended.
  • Controls on Android now support wide screen devices (although this did introduce a regression on sliders in menus) .
  • Altered the player's collision mask in Special Stages, hopefully making some jumps more forgiving. Metal Sonic's path in Special Stage 7 past has also been slightly altered to make it easier.
  • Updates to the Brazilian Portuguese translation. Ukrainian has also been added.
  • Fixed several crashes and softlocks.

Further improvements in 1.1.2

  • Improvements to Android support, including the support of screens with an aspect ratio narrower than the game's native one (e.g. tablets) . Device mapping now also supports non-standard buttons and keyboards. The on-screen joystick/D-Pad's radius is now unlimited. The aforementioned regression has been fixed.
  • Italian localization has been added.
  • The object responsible for handling the game's music and sounds has been reworked to behave more consistently.
  • Most fixes in this release are of small bugs and oversights found in various zones. For instance, travelling through an underwater tube in Viridian Valley Zone Act 1 Future no longer sticks the character behind background tiles, some invisible solid blocks have been removed, some walls (including invisible ones) are no longer climbable as Knuckles...
  • Fixed several crashes and softlocks.

Thanks to Nik, Alex Khayrullin and tabularelf for putting this release together.

GAME DOWNLOADS

Windows

Android

macOS

Ubuntu

nVidia Shield

Source Code on Github

stt rrz future

stt aaz future

Post comment Comments
Hippcelt
Hippcelt - - 3 comments

How do you make this full screen ?

Reply Good karma Bad karma+1 vote
Overbound Author
Overbound - - 5 comments

Options menu or F4

Reply Good karma+1 vote
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