SAMA is a 2D mining puzzle game, currently in development. You are the AI on board a spaceship that is being held to ransom by a pirate vessel. You have to control your on board aliens and send them to planets in your system to retrieve minerals and items that the pirate requires. There are plenty of enemies and puzzles in your way though, and you need to keep your whits about you to find everything you need.
This is a blog about the Art work evolution for the game "Something Ate My Alien", and the work that has been done over the past 2 years.
dev blog #06 – art evolution of sama
Back to blogging about our new game "Something Ate My Alien"
dev blog #05 – heading towards alpha
Busy busy busy... Still working hard on our game SAMA. Click to read our latest blog about our development, and be sure to post any feedback or ideas...
dev blog #04 – extending the worlds
The game we are developing "Something Ate My Alien" gets at UI makeover!
dev blog #03 – polishing the ui
We've been working on the Puzzle system in SAMA for a bit now, so here is an article about our progress
puzzle me this – alien logic
Kat is the artist at RoKabium Games, and she has written a blog article about her progress so far on the 'Art' side.
kat's progress blog about our game sama
Dev Blog #02 is about how we created the enemy "Terrator" and implemented him in the game.
dev blog #02 – smoothing a path for terrator
Brief description and concept art of the different planets that you can send your alien to in the game "Something Ate My Alien"
artwork - bitiax solar system
"Something Ate My Alien" is a 2D Mining game currently under development by RoKabium Games. This is an article about the development.
something ate my alien - dev blog
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