Solo is a first person puzzle/thriller game.
Solo's story revolves around the life of Sebastian, a press photographer that can't seem to remember anything else than the headlines and photos made on his career. On his journey he will be confronted with all series of mind-bending puzzles while his memories begin to haunt him.
In Solo you will have to think outside the box in order to find the exit within the room.
This will be accomplished by watching and reading Sebastian's memories while experiencing his anxiety and fears.
Since its inception Solo has been thought as a suspense/psychological horror game where the player must lose notion of the spatial logic.
At any given time you will start exploring the dark side of Sebastian's memories.
Inside the game you will be faced against multiple non-logical spatial changes where you will have to stop doing the same thing over and over again.
Multiple choice audio puzzle
And sometimes we just like to play with your mind.
We believe no one should buy a game without being able to test it first. That is why we will be releasing a non-story related demo.
Oculus Rift support.
So yesterday we made our first test with Unity 5.
Porting "Solo" was fast and simple, we lost a few shaders and cloth meshes but the graphics quality and performance are better.
Playing on an old laptop with a memory leak we had a gain between 20 to 35 fps meaning that we were always above 50 fps+ with 3 dynamic lights.
Also the compiling time is faster, not only when you compile but also recompiling with small changes takes about 20% of the time.
We will be working on porting it correctly, coding some new shaders and researching why the curtains are gone.
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