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Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action.
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.

Solitude has been... Reborn!
The team:

  • Ghost_Fang: director, game logic coder, mapper, assets
  • Jukki: Engine coder
  • Dr_Mabuse: AI coder, mapping

Game Modes: Planned - Early Stages - Playable but needs adjustments - Pretty Much Done - Finished

  • Slayer
  • Team Slayer
  • Oddball
  • Team Oddball
  • Capture The Flag
  • Infection
  • Firefight
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Solitude's Future

News 13 comments

Hello Solitude fans,

Well here we are, still no release. Why is that? Well I've gotten pretty busy in my life, moved onto other (dead end) projects. I've been messing around with Unity engine and procedural content. As much as I love current generation game development like procedural content, physically based rendering, high polygon count, and advanced shaders, there's just something so satisfying about modding the Quake engine. It is how I got into game development many, many years ago. Its nostalgic to me. However, somewhere along the way I lost that drive to develop. I don't know where it went. Currently, Solitude Reborn is collecting dust (figuratively) on my hard drive, with the development build only tested on the PSP emulator PPSSPP. I haven't tested the current build or even many previous builds on the actual PSP which is also collecting dust(literally) in my garage. However, some recent news has sparked my interest. I've told some of you that I would love to port Solitude Reborn to the PSVITA. However Solitude Reborn relies heavily on GL (hardware acceleration). And the only port of quake, VITAQuake, was software only. However Rinnegatamante, the developer, has recently and successfully given VITAQuake hardware acceleration!


What does this mean for Solitude Reborn? It means that in my limited free time I am going to ATTEMPT to port over the engine features of Solitude to the new VITAQuake engine. I unfortunately can't give an estimate on how long this will take if I can even succeed. I have to learn how vitaGL works and relearn pspGL (PSPGU?) or whatever it was, and try to find out how to port it. Its going to be more studying than programming for a while, but I'll see what I can come up with.


If I succeed here is what you can expect:

•Dual Analog Stick support, no more clunky single analog stick for FPS controls

•Better maps, with the much more advanced hardware, map restrictions are more forgiving

•(I may be wrong) Touch screen support for the menus (maybe in game too? we'll see.)

•Online Multiplayer (I might try to set up some dedicated servers and matchmaking, maybe even highscores)

Solitude reborn update #1

Solitude reborn update #1

News 14 comments

Spartans never die, they are just missing in action.

Comments  (0 - 10 of 402)
iPOUND
iPOUND

welp.. still here waiting & still playing Revamped, Halo 4, CSP, & NZP just took 2 psps down to FL for me & my brother to play some adhoc actually can be a lot of fun hoping atleast this is still being thought of by you guys

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Guest
Guest

please just release the team slayer, slayer & oddball one.. honestly like I love my psp till this day i still got my phat & slim & im probably gonna out & pick up another I've been a big fan of this since way back when solitude first started hell even before that with Jomarts OG halo mods & i still play the Halo 4 off of the Augustine fourms all the time. I just snagged 2 32gb cards they even make 64gb unreal! that was unheard of back then but I plan on putting 30 or so psp games on each stick & all the fun halo CS NZP Kurok etc mods on it. gonna be hooking alot of my buddies to play some ad hoc halo lol like the good ole days I really hope you guys read this I haven't posted in year's I don't even remember my account info but i had some extra time & I wanted to share my thoughts I hope this gets to you guys it would be appreciated by many! :)

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Guest
Guest

will this still be on the PSP? or not?

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BOTmanHL
BOTmanHL

Plz dont wait long time, very long time as solitude...

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Kekktye
Kekktye

I think i'm going to try to get in touch with him through email or something to maybe get it running on the Switch, and since there hasn't been an update since January. He probably just lost interest which is still fair or possibly lost progress. It would be nice if we had a release though, seeing the amount of work put into Solitude over the years.

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Megasart
Megasart

Any luck?

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Kekktye
Kekktye

Emailed the address linked to his moddb like 3 days ago (Looks like its just the official Solitude address), contacted him on Reddit yesterday and he also has a YouTube account. He hasn't responded, but I don't at all blame him if he forgot about the project or simply doesn't have time or interest, but a build would be kinda cool. :p His moddb was online on December 10th though, so he may possibly have checked.

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Megasart
Megasart

I hope he releases a beta of some sort. So we can play of what’s currently there. And it’s most likely better than revamped.

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Kekktye
Kekktye

So, in March I got in touch with him on Email and got this back (Haven't really checked/updated cuz school stuff)
Imgur.com
Guessing he has other interests/things to do :p Imma email him again once school gets out, hoping he was able to find something,,,, and i don't wanna be too bothersome.
I think his stuff was removed for some reason on the NZP forums tho, hope things are ok X.x

I knew i recognized you from somewhere! You on the iSlayer Discord lol

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Megasart
Megasart

Yep!
The guest was me. Forgot to log in lol.

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Kekktye
Kekktye

lol
I'll keep ya' updated :p

lmao this game is so old I have nostalgia for it

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Kekktye
Kekktye

So I replied to the email before about a week ago. It did take him a bit to get to me before so guessing the same here. He also has a Reddit account if you want to contact that or maybe other ex-members would be able to contact him or get some build.

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Solitude Reborn
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