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Suit up and take on the role of the Lieutenant Commander, ace fighter pilot and 2nd in command of the UCS Atlas, as you search for a new home, battle a mysterious enemy, and rescue humanity from a fiery end. In SOL: Exodus, you'll blast your way through eight missions using a variety of weapons, interact with key characters from the SOL universe through full recorded dialogue, and face near-impossible odds. Are you up to the challenge? Built by a team of six indie developers in Austin, TX, SOL has been hailed by the Escapist as a “solid” game that “revitalizes a defunct genre”, praised by MMGN, who called it “a triumph for indie games everywhere” and lauded by Destructoid for “a superlative amount of content and refinement compared to many so-called ‘triple-A’ productions that sell for six times that amount”. SOL has also been recommended by G4TV's X-Play, and now features RealD(tm) 3D, the first game to utilize the cinema 3D technology.

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System Requirements (Games : SOL: Exodus : Forum : Support : System Requirements) Locked
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Jun 12 2012 Anchor

Hi there

The game visuals are great.

What are the minimum / recommended system requirements?

May 28 2013 Anchor

2013-05
SOL: Exodus,

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), or Windows 7
    • Processor: 1.8Ghz Intel Core 2 Duo / AMD Athlon X2, or equivalent
    • Memory: 2.0GB
    • Graphics: DirectX 9.0c compatible, 256 MB of VRAM;(NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB)
    • DirectX®: 9.0c
    • Hard Drive: 4 GB available
    • Sound: DirectX 9.0c compatible, 16-bit
  • Minimum:


    • OS: Windows 7
    • Processor: 2.0Ghz Quad Core
    • Memory: 4.0GB
    • Graphics: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA (GeForce GTX260 / ATI Radeon 4870)
    • DirectX®: 9.0c
    • Hard Drive: 4 GB available
    • Sound: DirectX 9.0c compatible, 16-bit
  • Recommended:

Edited by: WeAreNotAlone

Jun 4 2013 Anchor

For a game, we also need to know the OpenGL requirements if any (some game do) and pixels shader version requirements.
Older games had no requirements on pixel shader, more recent ones have various requirements; those requirements are what really matter, rather than the card type.
The version any PC support will depend BOTH the card type (which define the highest possible version) and its current drivers (which define the actual version supported).

Edited by: Fafhred

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