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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark [Work In Progress] New devlog (28/04/2015) and screenshots compilation

Hello, guys! We are updating our thread with a regular devlog (28/04/2015 CheckPoint) and screenshots compilation video. Take a look, how Sol-Ark evolves right before your eyes!

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Hello, guys! We are updating our thread with a regular devlog (28/04/2015 CheckPoint) and screenshots compilation video. Take a look, how Sol-Ark evolves right before your eyes!

28/04/2015 gifs and screens

TUTS+ Portal published our article - How (and Why) to write a Great Game Design Document. Devs, which are interested, can check it.

screen 28/04

* Short circuit and anabiosis chambers in the middle of this screen

28/04/2015 gifs and screens

* shunting engines

28/04/2015 gifs and screens

* Space battle inside an asteroid belt

28/04/2015 gifs and screens

* Enemy ship is under attack

Screenshots compilation video:


List of performed work:

  • These bugs are fixed:
    • With central coordinate discrepancy for the location’s sprite when it is visualized by the GPU;
    • With texture deformation while visualizing a location;
    • With incorrect visualization coordinates for the dynamic menu on the local space map level;
    • With incorrect coordinate calculation for apexes of linear figures, which are drawn by the GPU;
    • With object type “exhaust” not disappearing from an engine after being used in specific situations;
    • With error when altering the location’s map (destruction of tiles, etc), caused sprites to disappear;
    • With incorrect “transparency” parameter for sprites without texture, which are visualized with GPU usage;
    • With coordinates of the explosion effect on the local space map level;
    • With incorrect choice of shunting engines during rotation;
    • Other bugs;
  • Visualization algorithm with GPU usage was added for locations on the local space map level;
  • Visualization algorithm with GPU usage was added for explosions on the local space map level;
  • Visualization algorithms with GPU usage were added for shells and lasers which are inside a location on the local space map level;
  • New additional functions were added for the visualization of figures without textures by the GPU;
  • From now on visualization of shells and lasers on the local space map level is performed by the GPU;
  • Corrections were added for the NPCs pathfinding algorithm;
  • Operating logic was modified for technic type “shunting engine”. From now on such technics operate in two ways: “clockwise rotation” and “counter-clockwise rotation”;
  • Function for saving a location’s template was corrected with new parameters for being visualized by the GPU;
  • Each visualization per tile was optimized for locations on the local space map level;
  • The function was optimized for adding graphical objects without textures which are drawn by the GPU;
  • Operating algorithm was optimized for object type “exhaust”;
  • Operating algorithms were optimized for some technic types;
  • Work continues on fixing errors in the algortihm for location visualization on the local space map level;
  • New object “space nebula” was added in the space background;
  • Shaders were corrected, which are used for sprite visualization by the GPU;
  • Visualization algorithm for GPU usage was added for exhaust’s sprites;
  • Work continues on the first official teaser video for the game;
  • New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
  • Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience;
  • Work continues on filling and polishing the GDD;
  • Tuts+ portal published our article - How (and Why) to Write a Great Game Design Document

Join us on Sol-Ark's official website to know more.
Check our blog with devlogs to see how the game evolves


Comments
AlexMartial Author
AlexMartial

Hey, people! There is a little mistake in the article with one image.

Correct screenshot with enemy ship under attack - is here -https://www.indiedb.com/games/sol-ark-2d-space-rts-sandbox-rogue-like/images/28042015-gifs-and-screens#imagebox

Editing this news will cause the necessity to pass through authorization again. Sorry, about this!

Reply Good karma+3 votes
drthompson001
drthompson001

This game is going to be SO awesome!!! I can't wait!!!!!!!!!!!!!!!

Reply Good karma Bad karma+2 votes
AlexMartial Author
AlexMartial

Thanks for your support! Just stay with us and let's look together, how Sol-Ark is evolving .

Reply Good karma+1 vote
gamescroller
gamescroller

I need this game in my life. Can't wait! Keep up the work guys :)

Reply Good karma Bad karma+2 votes
AlexMartial Author
AlexMartial

I'm glad to read you not only on Twitter) Thanks for your support! Stay with us - we need you!

Reply Good karma+2 votes
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Sol-Ark (2D Space RTS/SandBox/Rogue-like)
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AlexMartial
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