Hello, everyone!
We are updating our thread with a regular devlog (18/05/2015 CheckPoint) and new gameplay video.Take a look, how Sol-Ark evolves right before your eyes!
* Manual ship control for docking with an asteroid
* You need to have a few engines if you want to build a huge ship
* We've begun to work on NPCs without space suits
* Draft status indicators for technics are now in place
Video demonstration of the build № 0.031/38
Dev Video 19/05/2015 - Indie DB
List of all performed works:
- These bugs are fixed:
- With resetting of “music volume” parameter while playing a music track;
- With incorrect icon displacement for technics on the micromanagement map level;
- With hiding of info panel for anabiosis chamber while selecting another object;
- With incorrect resource consumption while assembling technics;
- With loading info about damaged tiles from the ship’s template;
- With NPC waking-up from the anabiosis chamber;
- With inconsistency between the dismantling process and the visualization of a damaged tile;
- With calculation for total required power energy, excluding offline or damaged technics;
- With oxygen leakage through damaged floor tiles;
- With exoskeleton “freezing” while assembling technics;
- With incorrect distribution of standard priorities for technics;
- With “dropping” of NPC’s space-suit while entering the exoskeleton;
- With space-suit’s visualization inside technics “rack with space-suit”;
- With random NPC creation inside anabiosis chamber after restarting the game;
- With the drone list remaining on screen while the game restarts;
- Other bugs;
- Fourteen tutorial quests were added into the Sol-Ark’s template for the demo-version;
- New triggers for quest completion were added;
- New technical object was added - “rack with space-suit”, its operational logic was created;
- Ability was added to set space-suit priority for a NPC;
- Algorithm was added for searching for available space-suits in the space-suit racks as well as searching for space-suits on the floor;
- Ability was added to set a task “to change an oxygen balloon”;
- Ability was added for a NPC to capture neutral technics or enemy containers;
- New icons were added for technic’s status indication;
- Game logo was added to the main screen;
- Links to Sol-Ark’s social pages were added on the main screen;
- Operating logic was modified for technic type “kinetic shield”;
- Task “constructing/repairing technics” was divided into two separated tasks;
- Parameters were corrected for object type “item”;
- Corrections were made for several elements in the construction menu;
- Corrections were made in saving parameters for location templates, all templates are now resaved with new parameters;
- Algorithm was optimized for filling an asteroid with resources;
- Algorithm was optimized for creation of visual layers, which are used by the GPU;
- Algorithm for location creation was optimized;
- Algorithm for location separation was optimized;
- Algorithm for damage distribution was optimized during collisions between locations;
- Algorithm was optimized for way-section creation;
- Work continues on the first official teaser video for the game;
- New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
- Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience; Work continues on filling and polishing the GDD;