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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (13/05/2015 ChP)

Hello, everyone! We are updating our thread with a regular devlog (13/05/2015 CheckPoint) and new gameplay video.Take a look, how Sol-Ark evolves right before your eyes!

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Hello, everyone! We are updating our thread with a regular devlog (13/05/2015 CheckPoint) and new gameplay video.
Take a look, how Sol-Ark evolves right before your eyes!


13/05/2015 Devlog
* collision between two ships

13/05/2015 Devlog
* new starting template of Sol-Ark for the technical demo

13/05/2015 Devlog
* From now you can gather a fuel (mix of H2/He3) near a gas giant

13/05/2015 Devlog
* Viewing of the enemy ship during space battle

13/05/2015 Devlog
* Operation of thermal decoys launchers and shunting engines

New gameplay video, build # 0.030/37 (13/05/2015)


13/05/2014 Devlog - Indie DB

List of performed work:

  • These bugs are fixed:
    • With incorrect material setting in the construction window to build a “wall”;
    • With inability to minimize the construction menu drop-down list;
    • With size change for square mouse cursor while changing zoom on the micromanagement map level;
    • With pathfinding to an empty tile near a selected technic object;
    • With searching for the nearest task type “to build technics”;
    • With gas concentration calculation near planet type - “gas giant”;
    • With incorrect coordinate interposition for objects during “screen shake” effect;
    • With reloading for kinetic shield when power supply is absent;
    • With switching off all power resources when you press buttons “turn off all technics” or “turn off all technics with low priority”;
    • With visualization of fractional numbers in some text panels;
    • With “rotate technic” task performed by an exoskeleton when the technic has already been rotated to the required direction;
    • With setting “inactive” status for tasks;
    • With inactive tasks chosen by an NPC;
    • With calculation of amount of total resources inside a container type “water tank”;
    • Other bugs;
  • “Screen shake” effect was added for the space background during collision between locations and while flying in warp space;
  • Loading indication was added for all types of containers;
  • Sprites for sunbeams were added and their animation was implemented;
  • Indication for a technic’s rotation was added during its construction or while moving;
  • Ability to rotate a technic in required direction was added for their dynamic menus;
  • Ability to gather fuel from planet type “gas giant” was added;
  • Window was added for wake-up and name/profession view for an NPC inside an anabiosis chamber;
  • Indication of status “damaged” and “off” was added for technics;
  • “Components” section for construction window was added;
  • From now on pirate ships use “kinetic shield generator” technics;
  • From now on a NPC with random specialization can be placed inside anabiosis chambers;
  • From now on during task “move technics” all icons disappear in the dynamic menu;
  • From now on the local space map level buttons for cannons are not shown if those cannons are absent on Sol-Ark;
  • From now on in a specific menu you can’t select “deploy” task for technics or constructions when there are not enough resources;
  • Switching connecting bays on/off is performed for a whole group of the nearest bays in the selection window for connecting position;
  • Corrections were made for the warp’s visualziation parameters;
  • Balance corrections were made for power production/consumption/storage of technics;
  • Parameter corrections were made for saving ships into the template. All templates are modified with new parameters;
  • Dynamics were changed for damage distribution during collisions between locations;
  • Characteristics for creature type “cockroaches” were changed;
  • Work continues on filling random derelict stations with technics and other objects;
  • Work continues on the first official teaser video for the game;
  • New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
  • Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience;
  • Work continues on filling and polishing the GDD;

Join us on Sol-Ark's official website to know more.
Check our blog with devlogs to see how the game evolves


Post comment Comments
gamescroller
gamescroller

Great update! Looking awesome and getting me real hyped for testing! :)

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AlexMartial Author
AlexMartial

Thanks, Adam! We are glad that you are with us.

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drthompson001
drthompson001

Same here! Losing sleep just thinking about this game. Fantastic!!!

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AlexMartial Author
AlexMartial

Thanks for such words. They mean a lot for every developer. We deeply appreciate your support. guys!

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Strand
Strand

Could I be more excited? Maybe. Would it be healthy? Probably not!

Loved the recent dev video where a semi-routine docking procedure turned into a nightmare of explosions, fires and the cold vacuum of space.

Remember: rocket launchers don't kill people. Well-intentioned soldiers with bad aim do!

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autumnspark
autumnspark

Your enthusiasm is hereby authorized to reach critical/unhealthy levels. A lot can start going wrong all at once, you may find this out sooner than later, Mr. Strand. I'll share a secret with you: despite my own astronaut's lack of caution with the rocket launchers, it was totally my fault that half the ship caught on fire--I didn't put out some of the fire from the random event higher up in my ship. WHoops!

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