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"Sogni" is a Linear-storytelling game, a sort of interactive movie but I can not define that as I'm not able to reproduce the mechanical properties of games such as "Heavy Rain" or "Beyond: Two Souls". The subtitle is "The beginning" because this game is only the first part of a larger story that I created. I worked on this game alone and I certainly did my best. As already mentioned, the basic idea is to create a sort of "Interactive Movie" therefore everything will be based on simple interactions with the world around us, choices in the dialogue (to be polite or rude), some Quick Time Event . The game is in Italian and English languages but without dubbing because I don't want that a bad dubbing ruins the game. Sorry for my english and have a good dream!

Report RSS The game is almost ready!

The develompent of the game is almost done so be prepared for the release!

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Hi all!
After two months without news I am here with an update about the development of Sogni: L'Inizio.
First of all in the last months I have had some problems about the characters and related animations so the
creation of the game was stopped but, fortunatly, I found the way to solve the problem so now the game is almost ready!
In the last period I worked principally on the creation of the charachters and of the animations (I also used the animation in the CMU Database Mocap.cs.cmu.edu) but I had also completed the last levels of the game so I can say that it will be 50 minutes long, more or less.
With the help of a friend I also created the menĂ¹.

This is an image (italian language):

 photo ScreenMenu_zps0e2a7dfd.jpg

I also add an important feauture to the game that is "The breath":

During the story we will control Steven and we can listen his breath that can be quiet or scared. Pay attention to the breath because it makes us understand Steven's mood and also why he behaves in one way rather than another.
I recommend using headphones.
Actually I must complete the sound aspect in addition to some animations and then I will start the english translation.
I would like to release something playable by the end of March (with a bit of luck also by the end of February) so be prepared!

Stay tuned! See you soon!

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