Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
Software Inc. has been successful enough that I can start working on it full-time. I compare how the game has changed visually from over a year ago.
going full-time
A core mechanic of Software Inc. has been replaced due to popular demand. You can now make buildings free form.
building mechanic replaced
I explain how to generate a city with a road system and skyscrapers that light up at night.
generating a city
Software Inc. is releasing on Steam Early Access today! And coffee, why not.
steam early access
The latest version of Software Inc. features an entirely new traffic system, which includes being able to build roads and parking for your employees.
traffic system
Software Inc. has been Greenlit and will move to Steam very soon. A lot of features have been added to move from pre-alpha to alpha 1.
greenlit and alpha
You can now buy Software Inc.! Read about the future of Software Inc. and why I chose Early Access.
early access available now
Pre-alpha 7 has been released and Software Inc. has been mentioned in three articles. I talk about new features and why the full version of the game hasn't...
pre-alpha 7 - game mechanic overhaul
I've added some new features and they are available in the new version of the Software Inc. demo.
new demo release
I submitted Software Inc. to Steam Greenlight and made a new teaser trailer. I talk a bit about the future.
greenlight and teaser
In this article, I will go through some changes I made to the pathfinding algorithm in Software Inc., for anyone curious.
walking around realistically
I bought Unity Pro, overhauled the UI and added some post effects.
visual upgrade
I redesigned the character model for Software Inc. for the fourth time. I talk a bit about combining meshes using bones. Also, the web demo is now available...
character redesign
I compare pictures of Software Inc. when I began development in June and now. I expect to release a web demo of Software Inc. at the end of October.
before and after
Each employee in Software Inc. has two personality traits.
personality traits
Pathfinding in Software Inc. works by having grids in each individual room and then a meta-pathfinding algorithm between each room. Cake.
pathfinding on multiple floors
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