• Register

Soccercraft is a symbiosis of Sensible Soccer and Starcraft. It brings RTS mechanics to the soccer genre and allows greater tactical flexibility than common soccer games.

Post article RSS Articles

Introducing: Soccercraft


Hi there fellow indie devs,

I just started a small (well...we will see) project with the working title "Soccercraft" in Unity 5. It is supposed to be a mixture of Sensible Soccer and Starcraft. The idea came to me while combining different genres in my head in unusual ways.

So I thought about a soccer game with RTS mechanics where every player is a single "unit" and can be controlled simultaneously. This should emphasize the strategic aspect of soccer in contrast to common games. Traditionally you have to rely very much on the AI of your CPU controlled teammates and you are not able to design an attack completely like you want (of course, there may be games out there supporting that, but at least I don't know about them).

So far I implemented a few mechanics like:

  • selecting one or multiple units
  • running in formation or to a single target
  • command queuing/waypoint system
  • command hotkeys

More to come soon. I am planning to do a multiplayer version, so I don't have to implement a super clever AI ;P I really would like to have local multiplayer, but using two mice on one computer seems to be almost impossible (though even the Amiga 500 could do this with The Settlers). So if you got any tips on that, please comment below. Also, if you would like to ask about features or have ideas to add, I would be very happy to hear from you.

At the moment I'm working on my first shader in order to colorize the shirts of the players and to indicate which player is selected. So far it is hard to understand the shader magic but I'm making progress and actually it is more fun than I thought :)

I'm not sure if the game should stay small or if I should add features like playing in a league, being able to buy players, having players with special abilities etc. For now, I tend to keep it simple, because the first rule of good design is: if there is nothing left to eliminate, the design is right.

Here you can see some gameplay and some of the features:

Thanks for reading and I would love to hear your opinions!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @bitbeastgames

Another nice review of the Escape Room: The Sick Colleague on freeappsforme: Freeappsforme.com

Apr 25 2022

This should be an interesting conference, albeit a saddening one. It is free to join! Ggconference.com T.co

Apr 19 2022

Too good to be true but it is: after one year of after-work development the new room is finally released:… T.co

Apr 11 2022

RT @TyRobertsonVA: @BitbeastGames released their newest chapter of Escape room Kranke Kollege on steam! Go check it out if y’all get a chance! #Steam

Apr 11 2022

RT @TthePlatypus: ❤️LIVE❤️ @BitbeastGames released part 2 of escape room!! come help big brain our way thru this next mystery!!… T.co

Apr 11 2022

Hopefully, only a few days left until the release of the second part of "Escape Room - The Sick Colleague" :)… T.co

Mar 30 2022

RT @PineStudioLLC: #EscapeSimulator was by far our best release! More than 🔥50 000 players🔥 played it in the first week! (Well, 250 th… T.co

Oct 28 2021