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'So many space, so few lazers' is currently in a very early stage of development. Although the base skeleton is almost complete, and the game mechanics are quite elaborate, there is still a long way to go before the project is finished.

What can you expect from this game?
On one side, I love science fiction, and humor. Expect a lot of both.

StarFight


On the other side, I've always had a love-hate relationship towards point and click adventures.

I've always loved certain facets of this kind of games, especially exploration, conversations with interesting characters, and unexpected humor. In addition, I have always hated illogical puzzles, and walking around for hours and hours in the same scenarios without being able to move on because of some kind of small or vague detail that has escaped me.

At Glorkor's ship


In this game, I'll try to capture what I like about the genre, and try to avoid the things I like the least. Maybe the result is not a purist adventure, and that does not please all the fans of this type of games, but I hope to be as faithful as possible to my idea.

A lot of violence


I'm very close to launch a small demo of the game, to receive feedback about the gameplay, tone, things that you love or hate about it...
I will appreciate any kind of criticism (constructive), and if you have any idea to comment or want to contact me, do not hesitate to write to my mail or leave a message here.

Thanks and see you soon!

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inic1


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Hi!
Today I'm lauching a small demo of my comedy Sci-fi game project, "So many Space, So few Lazers".

It's only a small part of what I have in mind, but I want to release it before advancing more to get some feedback. It's easier to change things at this stage then later.

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scn5


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The game is a point'n click game set in a retro-scifi ambience, and I'd really appreciate to receive some feedback about it, so I can be able to improve things before I go much further.

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scn6 scn7


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By the way, you can play en english, or in spanish! :D

Por cierto, puedes elegir jugar en inglés o en español :D

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scn8 scn1


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You can get it here, it's a self-extracting .7z, so maybe you'll have to give permission in Windows to install:

Mediafire.com

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And remember:

scn3


So, download it and let me know what you think. Thanks!

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So many space, so few lazers
Platforms
Windows
Creator
ArsCreativa
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @arscreativa

Yeaah! Added a local two player mode, and gamepad support!. The keyboard layout will be customizable, too.… T.co

Jul 13 2019

I've added impassable and fall zones for obstacles and gaps. #indiedev #gamedev #Lovecraft #Cthulhu #GdevelopT.co

Jul 6 2019

Still working in the gameplay. There are two attacks different to the standard ones: the backwards one and the spec… T.co

Jun 30 2019

RT @GrundislavGames: Lamplight City, a detective adventure where it's okay to fail, is on sale for 20% off during the #SteamSummerSaleT.co

Jun 29 2019

Refining the enemy's IA. Now they have three basic behaviors: Brute, Sneaky and Normal. And now they can attack, an… T.co

Jun 27 2019

Designing a IA for the enemies for my #beatemup project. They try to surround the player, but they don't attack all… T.co

Jun 23 2019

And the animations are finally finished, with blade trails added! All finely packed in an atlas for customer conven… T.co

Jun 16 2019

By the way, Mei's character is based quite a bit on #AnnaMayWong #indiedev #gamedev #Lovecraft #Cthulhu #beatemup T.co

Jun 16 2019

I think Mei has all the animations finished with this whirlwind attack. Now is time to select key sprites and add s… T.co

Jun 16 2019

Two more movements: Throwing and flying kick! 😄 #indiedev #gamedev #blender3D #Lovecraft #Cthulhu #beatemupT.co

Jun 15 2019

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