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Snowroll is a 2D plataformer with a touch of RTS (Real Time Strategy). These are the main highlights that make this plataformer unique: - To finish a level you need to get to the Igloo in the end. - To unlock the Igloo (locked by default) you need to collect all snowflakes in the stage. - You receive damage when you jump, so you have to be careful and try to jump only when you really need to. - Snowflakes give you life (and subsequently, more jumps). That's how you advance through the level. - At a random moment in the level, the world changes to the lava dimension, and you will start melting (losing life gradually). - Each level has two different endings (easy and hard) and both are unlocked since the beginning.

Post news Report RSS The Graphics Update!

New update that includes new graphics for the game and animations that make the change of dimension less confusing. It also includes the Greenlight page link and the new demo download!

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To vote Snowroll on Greenlight click here
To download the new demo from IndieDB, you can click here
To download it from an external server (because sometimes all mirrors from IndieDB are down), click here

Snowroll now looks more awesome with some more realistic textures and the addition of fog in the levels. The animations that played while switching dimensions have also been upgraded! Even the color of the main light has been changed to give a warm feel in the fire dimension.

In this image you can see the comparison between level versions:

The Graphics Update


The new ice/snow/rock textures are more realistic since they now have a specular component:

The Graphics Update


Switching between dimensions now feels more realistic with the addition of thunders and it does not leave the player with a black screen for some miliseconds. You will always see what is going on!

The Graphics Update


The last change involves the lights. Now the snowflakes and igloos have their own light!

The Graphics Update


Here you have the complete changelog:

Changelog Demo v1.04

- Added fog in light rendering.

- Added "Thunder" effect when changing to fire.

- Added lightspots on snowflakes and igloos.

- Changed dimension change animation.

- Changed light color in fire dimension.

- Changed light intensity in snow dimension.

- Changed snow, ice and rock textures for new ones that have specular component.

- Changed lava sound volume from 0.5 to 0.65.

- Changed "Default Contact Offset" from 0.1 to 0.001 to avoid "gaps" between colliders that are together.

- Removed skyboxes from levels.

See you soon!

The Mountain Dog Team

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