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Snail Trek - Chapter 1: Intershellar is the first in a series of "20 minute adventures" where you take on the role of a crew of snails on a journey to a new home world.

In the style of the early Sierra Online adventure games, Snail Trek has colorful EGA-ish graphics and a text parser interface. Relive the nostalgia in these bite-sized adventures - but without all the pain. Autosaves, a text parser with auto-suggest, and puzzles with no dead ends, all combine to bring this old genre into the modern era.

In Chapter 1, you arrive at the lettuce-covered (or so you hope) planet. But something is amiss. Your ship has been damaged and you may not be able to land at all! Meanwhile, your home world is dying, and your entire civilization is waiting for your report on this new planet. Is it really a lettuce-covered paradise?

Key Features

  • Autosaves - no need to save every few minutes (though you still can if you want).
  • A text parser with both auto-suggest and auto-correct - fat finger your way to puzzle glory (but you can turn them off if you want to suffer more greatly).
  • A text parser that understands what objects are in front of you, so you can be lazy and just type things like 'get' or 'look'.
  • CRT emulation mode that gives those pixels an ever-so-slightly fuzzy look.
  • A stereophonic score.
  • Cute snails.
  • Deaths (but hey, autosaves).
  • No dead ends! Puzzle your way around with impunity!
  • Widescreen aspect ratio, since monitors are more rectangular now.
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Snail Trek - Chapter 1: Intershellar
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Snail Trek - Chapter 1: Intershellar
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Snail Trek - Chapter 1: Intershellar
Platforms
Windows
Developer & Publisher
Phil Fortier
Engine
Unity
Contact
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Homepage
Snailtrek.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @icefallgames

Love a good hallway T.co

7hours ago

The crappy iteration times in Unity have cost me SOOOO much productivity over the past few days. This has got to be… T.co

Oct 18 2019

errrr... I feel this choice is very important, and yet.... T.co

Oct 18 2019

Every time I google for a Unity problem, and find a really promising result in the search results.... T.co

Oct 17 2019

Also, why do you have to right "get shareable link" twice in google docs before it will actually give you the link?

Oct 16 2019

When will Slack fix its scrollbars

Oct 16 2019

RT @dedouze_: #b3d anim :) My imaginary world ! Music & animation by me, drawn and animated with blender #blender28 #greasepencil T.co

Oct 15 2019

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