• Register

Snail Storm is a 2D hybrid side scrolling shooter mixed with combo based, trick performance gameplay. What does that even mean? Well, it's heavily influenced by Tony Hawk's Pro Skater, except instead of performing tricks on a skateboard, you're blowing stuff up...and a snail. There's rail sliding, spinning, combo-tallying, and tons of unique weapons.

Snail Storm wears its influences proudly on its sleeve (if it had a sleeve?). BulletStorm, THPS, SSX, and Jet Set Radio, Luftrausers, and DownWell, just to name a few. I tried mixing my favorite concepts of these games to create something unique. Still in early release, I'm listening to any and all comments about how to make this game better. Scroll all the way down for the itch.io link (it's pay what you want!)

3/1/2016 "New Month, New Weapons, New Level Build"

  • ​Added Grenade Launcher Weapon
  • Added Turret Weapon
  • Added new level "UnderGrowth04"
    • Addressing some issues I came across in an excellently written review
  • ​Made it so you have to be holding Jump button to rail slide
    • This also addresses some great feedback, making it so you don't rail slide on accident so much
  • ​Fixed some bugs with Charge / Slow Mo and Super Arts
  • Fixed some Oooooooold bugs with Lash and general movement

2/26/2016 "Leap Build":

  • Added Super Arts. Heck yeah!
    • Super bar is the magenta bar at the top middle of the screen
    • Fill it by doing combos, especially Rare and Finishers!
    • Spinning fills the Super meter, so Always. Be. Spinning.
      • But remember to land smoothly!
  • End of game is less buggy. Bullets don't collide, enemies don't continue to shoot
  • Fixed some bugs with the Mortle AI. Now you can snatch him out of the ground, and beat the crap out of him for hiding in the first place

2/23/2016 Build:

  • Added new weapon selection interface
  • Removed weapon pickups from level
    • You now pick the weapon before the level and stick with it
  • Removed unnecessary dying state for the player. Now, if you get hit, you don't lose your weapon, but your combo is broken
  • Added new level selection interface. Also, instead of tracking top 10 high scores across all levels, we now track the top score per level
  • Game is much more fun this way! What do you think?

2/18/2016 "Happy Layoffs" Build

  • Just slight polish
  • Level and enemy tweaks
  • Tutorial Tweaks
  • Added an icon (though it doesn't seem to work?)

2/8/2016 New Build:

  • Added 2 new levels
  • Added more SFX everywhere. It's placeholder!
  • Added Rail system: Press the direction you want to slide when colliding with a rail to grind it
  • Added Manual Spinning / Rotation: Press either Shoulder Button or Q/E to rotate in mid air. Make sure to nail the landing, it effects your score!
  • Added Link: Press Down while landing to link a combo
  • Removed Combo drops. They were weird and distracting
  • Removed some penalties that broke combos. Didn't make sense.

1280 X 720 recommend resolution

Move / Aim: Left Analog Stick / WASD and Mouse

Shoot: X Button / Left Mouse Button

Jump: A Button / Space or W

Dash / Charge: B Button / Right Mouse Button

Lash: Y Button / Middle Mouse Button

Rotate: Shoulder Buttons / Q or E

Grind Rails: Hold a direction + Jump when colliding with rail

Link Combo: Hold down when landing

Watch enemies closely to see what state they are in:

White = Shielded: Dash, Lash, or Head Stomp these guys to break their armor.

Red = Mushy: Shoot these guys to inflict serious damage.

Yellow = Outta Here: Finish these guys with Dash, Lash, or Head Stomps to build combos and score points! Also, shoot them to inflict extra Pain for extra Points!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Comments
dwiga
dwiga

awesome game

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Ant Fight

Ant Fight

Arcade

Welcome to the Ant Fight! A FUNNY ACTION GAME, INTERESTING, NO ADDICTIVE, NO LEVEL JUST PLAY AND HAVE FUN Base on an ideal of an entertaining game to...

Good Dreams

Good Dreams

Arcade

Dreamlike shooting stars game. Once you feel bored, make a bunny fall asleep. This simple casual game will clear your mind after your day and help you...

Jelly Fruit

Jelly Fruit

Arcade

Jelly Fruit is UNIQUE arcade game, where you are making fruit jelly. Catch juicy fruits and powerups while avoiding nasty bugs. - UNIQUE GAMEPLAY! - Amazing...

Beeing Newton

Beeing Newton

Arcade

Newton returns home after his winter vacation in the sun in happy mood. But when he meets his friend Stan at the hive entrance, it looks like something...

Holey Moley

Holey Moley

Arcade

A fun little arcade game with a spelunking mole. Avoid the rocks and see how low you can go!

Fiiish

Fiiish

Arcade

Help Fiiish to find & collect all coins. Explore the deep sea. Relax and enjoy. Swim through a fantastic world of underwater wildlife. Collect coins and...

Twitter

Latest tweets from @snarge

RT @the_strix: Do you have burning questions about writing for games? Come ask industry professionals at the Q&A panel today at no… T.co

11hours ago

RT @70sscifi: Terror Tales, 1969 T.co

11hours ago

RT @maryknews: If you're at #GDC23, you can pick up this incredibly cool book (made by cool people, I hear) in the GDC store at Mo… T.co

11hours ago

Suplex stress test, that's the name of my band #gamedev #indiegamedev #indiegames #gamedevelopment #beatemup #unreal T.co

14hours ago

I wouldn't say AI was easy, but the tools in #unreal at least make it very approachable. Happy so far, just need to… T.co

Mar 19 2023

RT @novaramedia: “Forget about fucking money, we’re here to help you.” T.co

Mar 15 2023

Just derping around w. dodge roll cancelling and juggling #gamedev #indiegamedev #indiegames #gamedevelopmentT.co

Mar 14 2023

RT @ODPomery: A walk in the country. T.co

Mar 14 2023