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Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.

Description

This is my first duell map. This map has got 4 areas. I hope you enjoy it and if you find bugs, I will fix them! If you don't like it, pls say why and what I can make better next time.

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Arena Duell (du_arena) (BETA)
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Pardner Creator
Pardner - - 155 comments

Here are my comments:

1) Only four sections. That means only 8 people can play in duel more and only 12 people can play in trio mode. That means that this map would need to be run in trio mode on most public servers.

2) No bot support. Not hard to compile the .aas and add a few ai nodes.

3) This section is very bland. Almost too simple.
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4) Great section, but maybe add a few light entities to cast a few shadows. Then you wouldn't have to have such a high _minlight that causes a shadow washout.
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5) If you use the same skybox texture in all your section. It reduces the overbright effect as well as the multi-direction shadows.

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Fahim96
Fahim96 - - 135 comments

No Bots :(

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