• Register

A Hero's Tale Unfolds

As Smitty, one of the only villagers who survived from being trapped inside magic bubbles created by the evil polygonal duo, Professor Geomad and Sid, you must explore every nook and cranny in Dripsdale to save your family and friends and stop Geomad and Sid's reign for good.

Dedicated Gameplay and Experience

Smitty's Journey tried its best to deliver the best experience of classic 2D platforming while still providing its own set of new features. Call nearby assists to help with buttons and enemies, some strange abilities you can possess and of course, there will be some puzzles waiting!

Surprises and Secrets Galore

Be prepared for a lot of surprises. Dripsdale is full of secrets, and of course you will be interested to find out. Look out for secret paths, check for superjump areas and even mess with some background objects. There's also the village that you can visit every now and then, which changes as you progress through the game.

Ferocious Dangers Await

Pitfalls, enemies and even bosses, all trying to stop you from going through. Fight against blue squares, slime blobs, and steam-powered copycats, as well as 6 enormous boss battles, waiting for your arrival!

Features

  • A pseudo-open-world concept, try to find any open spaces for possible secrets
  • Action-packed boss battles (excepting the first one)
  • Check how far you've go in the statistics, accessible from the Options screen
  • A happy soundtrack accompanying you through your walkthrough, self-composed
  • Retro 8-bit sound effects, for a bit of classic flair
  • A super-cute minimalist artstyle, drawn digitally using vectors
  • XInput controller support, play the game with your Xbox 360, One or Series X / S controller
  • Music Player to listen to every single music in the game
  • Cutscenes are presented as comic books, one page full of expressive moments in its panels
  • Visit the Village to interact with villagers that eventually appear as you progress through the main game
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Version 1.2.0 Changelog

News

WARNING TO OLD VERSION PLAYERS

Starting from this version, the game now uses a different scripting backend, from Unity's default, Mono to IL2CPP, so if you've downloaded the game manually before (by downloading a ZIP instead of using a client like itch.io), please consider deleting all contents in the folder you extracted the ZIP of the previous version and extract this version's ZIP there. This is due to the backend gives this game a different file structure so I'm afraid things will go haywire in your end.


Highlights

Controller Vibration

vibration settings


Or as many people may call, "rumble", yes, Smitty's Journey now supports controller rumble.

If you play this game with an Xbox controller while you have this checkbox on, expect it to vibrate when stomping on enemies, got hit by an enemy, when the camera shakes during boss fights and when the boss exploded.

Villager Effects

Another big thing on this update is the Village is villager effects. Basically, like these:

Smittys Journey atn4qxHAxV


Noise triangles, flying (and falling) music notes and even some floating ZZZs, it's now easier to observe if any house is empty or not. If you see these effects in those houses, then it's obvious that there are people in them.

Minor Changes

  • The fire button now feels more responsive, apologies if you had a hard time getting used to it
  • Some bosses received some significant changes:
    • The boss from Emerald Plains no longer roll and jump instantly during its intro sequence
      • Stomping it now makes it roll the opposite way to potentially prevent cheesing, despite it being the first boss
      • The ball will also frequently roll and jump, sort of
    • Due to the fire button was made more responsive now, its final phase has been buffed a little bit
  • If you have the Xbox controller connected before you start the game, it will automatically detect the controller and shows the correct prompt in the title screen
  • More gameplay fixes, including collider and tile fixing

Final Words

OK, that's pretty much everything I got so far, it was a big ride, honestly. When I finally bought myself an Xbox 360 controller (clone) from an online store, I can finally do more with games, including the games I made.

So, I hope you enjoy this update as much as when I make it. Another update may come but now, it's time to return to developing Round Rotate 2. The first reason I want to add rumble support to this game is because I need a more complete project like this to fully experiment with it, and RR2 is not a good subject for that, unfortunately.

Download the update

Version 1.1.0 Changelog

Version 1.1.0 Changelog

News

It has been more than 5 months since Smitty's Journey was released, guys and I already see this game is gaining some attention, I'm so happy to know that...

Smitty's Journey is finally here!

Smitty's Journey is finally here!

News

After over 2 years of development, this adorable platformer is ready to shine and entertain you.

Add file RSS Files
Controller Configuration for Keyboard Emulation

Controller Configuration for Keyboard Emulation

Other

Requires AntiMicro, Xbox 360 Controller and equivalents only!

Demo Version (0.4, Final)

Demo Version (0.4, Final)

Demo

This is the final release of the Emerald Plains demo.

Demo Version v0.3

Demo Version v0.3

Demo

Another update for the demo, now features new parallel-view tiles and some fixes.

Demo Version v0.2

Demo Version v0.2

Demo 1 comment

An updated version of the first demo version of the game.

Demo Version

Demo Version

Demo

This is the demo of the first world in Smitty's Journey.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X