Slyceverse is an open world sandbox game. It will contain creative and explorable RPG elements, centered around a voxel based environment that the player can freely edit to his/her liking.
We proudly present our first tech demo. We are planning to deploy a tech demo each time we implemented some interesting feature.
After some experimentation we decided to ignore the heightmap based Unity terrains. Instead we combine a formable organic environment with sharp blocks. The intention is to accentuate the difference between natural grown landmarks and man made structures.
This demo shows the basic mechanics of terraforming and block placing. It contains 5 types of materials for the terrain and block placing. The terrain is currently limited to a small area.
We created our demo section where you can see the planned demos and start playing the already released ones.
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is this dead?
I like it! Tracking!
Looks neat. Hope to see this advance further.