• Register

A survival, multiplayer game on sky islands with an infinite world like Minecraft but without blocks! Everything is destructible!

Post news Report RSS Skyland Devlog #07 - Birds, Water & Visual Improvements

A survival, multiplayer game on sky islands with an infinite world like Minecraft but without blocks! Everything is destructible!

Posted by on

Hi guys and welcome back to another devlog about skyland! There has been a lot of progress over the last 2 weeks so lets get started. The first thing I worked on was the world generation, right now it just randomly places objects all over the place. To make it a little prettier I create a density map for the trees on the fly. So now you get areas which look like really dense forests and places that are way more open than before. Apart from that I also added flowers and rocks. The rocks already use a spawning mechanism for structures that I implemented which allows me to spawn huge pregenerated stuff like floating castles into the world.

world


The birds for now will be only a visual thing that is based on the client but I might change that in a later stage. I added them to give the sky a little more life.

birds


I also finally changed the look of the water and on my way I had a little bug that changed my flame color to this and I decided to keep it like that!

fire water


And of course with new water there comes the swimming mechanic. I finally added it. All the goblins and kiwis can now swim as well.

swimming


As a last little thing I tweaked the visuals of the game even more. I added god rays and enabled ambient occlusion for foliage which gives it this final look:

final small


That's it for the last 2 weeks. If you want to get a more in depth look you can check out my video series over here: Youtu.be


Post comment Comments
haubna Author
haubna - - 20 comments

If you have any feedback you can leave it here! :)

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: