Well, the time has arrived 04/05/2014 !!
The pre-alpha is really near, I'm working so freaking hard to get it done at time.
But soon you will test a lot of features of the game(remember that this features are in a pre-alpha state), a lot of them will be changed and improved, the motive of this early release is the feedback, I want to hear from you to modify and improve the game.
This game is my obsession and my passion, I will try to transfer this sensations to you all :]
This is a new screenshot of the Door System, enjoy! :)
The features that you will find at the pre-alpha version:
Camera System ( Constraints and Smooth Movement)
Movement System
Lighting System
Life System
Small Skill System(Only one skill)
Some Puzzles
Door System
Graphical User Interface ( Pre-Alpha version)
Short Storyline
Dungeon Fragment to explore
Even more!
MORE!
If the time is with us EVEN MORE
One original music track!
Ok....
MORE!
The best part: BUGS!
I'm working really hard on the level design and I know it will have a lot of bugs so don't blame me(too much) :P, also I'm using a Voxel system for the cave design with messy textures, this is only a preview of the final version that will be a 3D model of the cave, not a voxel simulation.
Remember the date : 04/05/2014
Thanks for reading, and hope to see you again soon!
-Rob
When did you start development on Skulldive Rob?
Hi James!
I've started prototyping and developing about early november, the game has evolved a lot Sincé that.
Thanks for asking Mate!
See you around!!
Good luck with it!