After losing his parents to the bandit cartel, Skettle must help his local town reclaim their farmlands through root-n-toot-n-roll-n-shoot-n gameplay.
-Twin stick combat
-Western melodrama story
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Welcome back to Prog. It’s been a while.
I’ve been slowly working toward finishing up Skettle. I set out some goals to help compartmentalize the different aspects of finishing it up so I don’t get distracted or split between different parts of the process. The first goal was to get everything working systems-wise like scene progression, save games, and game story triggers etc. I was supposed to get this goal done on April 1st. As you can see by the date this was released, I overshot it. When approaching the deadline, I thought I would be done with it maybe two days late but it’s slowly grown due to finding different things I forgot to go back and fix and being drawn away from development due to life commitments. Hopefully I can finish it soon since there doesn’t seem to be any sign of having less to do in my life outside of this project.
According to my checklist hanging next to my desk, all I need to do is finish linking all the levels together and creating the remaining story and level triggers and some basic dialogue for NPCs to help the player progress. This does not include making art work for cutscenes, but at least I have a system I think will reliably work for that.
The next major goal which I was supposed to be starting at the beginning of this month is to finish making all the artwork. I originally worked on sprites for NPCs and props here and there and also tracked how many were left based on an estimate I had for what I would need. I have abandoned the estimate and tracking the sprites. I’m going to ignore making artwork and other assets until I’ve finished the systems and then make assets wherever there is a need; the biggest need is the NPC artwork. I only have about 4 NPCs fully made with none of their color variants. There are some important NPCs made, but they have just the barebones for conversations.
So that’s the current state of the game. As soon as I finish tying all the gameplay together into a coherent package, I will release it for testing and feedback while I tackle making all the assets.
Nice of you to drop by and I hope you enjoy the game!
I'll be back next month.... hopefully.
The project is getting convoluted. Time to refactor and cut out old code.
Generic prototyping objects and new level layout.
Summary of last month - Diagonal walls. Out of town this month.
New combat demo and reupload of last month's demo. Overview of new features in remake of first demo's first level.
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Demo that lets the player walk around the town. Walk around and explore.
A remake of the first combat level from the first major demo.
Current demo as of 5/1/2022. Features town exploration.
Major prototype with multiple levels and continues ammo and health. Graphical updates to come later.
First prototype build of the game. Just a test building that ends when you exit the area.
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