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Size Matters is a puzzle, stealth, platformer which relies heavily on size. The player can make themselves bigger or smaller in order to tackle the obstacles at hand. What a normal sized person might not be able to fit through, a mouse-sized person might. By combining these three elements we have built levels with different ways to progress, and different ways to solve them, using these three concepts. Features (So far): New ´shrink/resize mechanic -Multiple levels with multiple solutions depending on prefered playstyle -(Hopefully) Level editor -Fully open levels with submissions to complete -And yet more to come.

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Size Matters
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Size Matters
Platforms
Windows, Mac, Linux, VR
Developer
Octosquid Games
Engine
Unity
Contact
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Release date
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Style
Genre
Stealth
Theme
Comic
Players
Single Player
Project
Indie
Play With
HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @octosquid62

RT @willgoldstone: Dun it #untitledgoosegame T.co

Sep 24 2019

RT @_alexeykalinin: #unitytips How to make a Camera Shake on Collision in Unity? Unity Cinemachine allows you to make an awesome camer… T.co

Aug 25 2019

RT @JstFredrik: Closer look at the grapple rope, its all code 😁 #pixelart #gamedev #indiedev T.co

Aug 10 2019

Updated everything with a new logo, icon and mascot. What do you think? #indiegames #IndieGameDev #unity #unity3dT.co

Aug 10 2019

RT @OculusMedium: Bust by Jaren Dorman! "Using @GioNakpil's process for organic sculpting, I can individually manipulate every face… T.co

Aug 9 2019

RT @Weaver_Dev: Polishing up old gec stuff for a tutorial on the basics of procedural animation. This one's fully procedural with n… T.co

Aug 9 2019

RT @oculus: Mix It Up: ‘Sports Scramble’ from @ArmatureStudio Available Now on the Rift Platform ⚾️🏈🎾🎳🍍 //… T.co

Aug 9 2019

RT @unity3d: Unity 1.0 released 10 years ago! Time flies when you're having fun :) #unity3d T.co

Jul 18 2019

Save the forest! Squirrels will love you. Trying out a new technique for my trees. What do you think?… T.co

Jan 27 2019

RT @TyrusPeace: It was time to make the RPG "walk here to load the next area" portal/fence thing. Probably won't look this cool on… T.co

Dec 21 2018

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