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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

Add media Report RSS SCP_682 model renders + WIP sound effects
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Liln360
Liln360 - - 158 comments

Will he talk?

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Threvlin
Threvlin - - 74 comments

I am really liking those sounds, what is being used to make them? Also, I believe I've expressed this before, but I do like the head dimensions much more in the concept art then in the current model. It looks more goofy right now and less in line with skeleton on the scp page. I'm really liking the direction the rest of the model is taking however and I wish you guys the best of luck. Who knows, it probably looks a lot better in motion with the lighting effects going.

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DivinityStudio Author
DivinityStudio - - 15 comments

We have been debating on whether or not to resize the head for some time now, I think we will have to do it! We mainly use audacity or fl studio to mix around various sounds, we normally record our own, mix them together and edit them :)

and Liln, yes, he will talk :)

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Hope you guys like this short video! I know we do, what do you think?!

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