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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

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Add media Report RSS Six-Eight-Two Art Nouveau Poster WIP (view original)
Six-Eight-Two Art Nouveau Poster WIP
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Description

*The background is supposed to be grey, like our Six-Eight-Two logo... Not sure why IndieDB prefers it blue -_-

We also dumbed down the quality for uploading / viewing purposes, so it may look a bit blurry, but it's intended for an A2 poster size :)*

Hope you all like my little WIP that I have been spending the past 2-3 hours on :)It's an Art Nouveau style poster particularly inspired by 'Alphonse Mucha' :) Enjoy!

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