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Sirius Rising is a classic top down space shooter with fast and straightforward gameplay, strongly inspired by Andrew Braybrook’s Uridium from the 80s.

Post news Report RSS Sirius Rising : Status Quo #1 / New Artwork and Music

A brief report about the current state of our game. Announcing the team up with Bitapart (music) and showing some pixel art animations.

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First at all we are very happy to announce that we team up with Bitapart from Switzerland, who is specialized in synthwave tunes. He will do the entire soundtrack for Sirius Rising.

You can listen to the title track on our devblog:
Siriusrising-devblog.tumblr.com

The game development made good progress during the last weeks. We added a handful of new enemies to the new test level, which is getting larger and larger. Still a lot of things to do, but slowly but steady we can think of a tiny alpha release. The planned alpha will contain just one level - specially made for testing purposes - but will include all enemy types available at that time.

Enemy types so far:

  • Laser Barriers
  • Bomb Drones
  • Block Drones
  • Ring Drones
  • Tanks
  • Destructible Walls
  • Moving Walls

Soon to be added:

  • “Uridimine“
  • Destructible elements (like parked fighters)

First designs for the stage selection screen and cut scenes are done, but still in a rough state ...
However, you can find them attached to this article.

As soon as an alpha release is ready for download, we’ll announce it here and on our devblog.

If you like, follow our devblog for more detailed postings:
Siriusrising-devblog.tumblr.com

We are also on Twitter:
@mazeon1138 (mazeon/art)
@RubberKeyKid (Andrew Nixon/code)
@bitapart (Bitapart/music)

That’s it so far … thanks for reading! :)

Sirius Rising : Various Animations
Sirius Rising : Level Selection (draft)
Sirius Rising : Post Apocalyptic Scene

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