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Singularity is an atmospheric exploration game that continues where I left off with Hubris. Explore the mysterious structure, gather the glowing cubes, and travel to other worlds.

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ShoopLor says

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A journey. A weird one. A scary one...at times...a lonely one. This atmosphere was intentionally created, thus as a short indie game I give it 10 out of 10, but because I respect the author of this game and think he can do much better I give him a 6 to motivate him to continue doing even more wicked level design because Singularity isn't just a short indie game...it's much more!

Singularity offers atmosphere, does not provide answers and the ending does not reveal any enlightening finale (or maybe I didn't get it -which is quite possible :D ) It leaves a lot of questions and if you're the creative artistic type...it leaves even more!

The almost complete absence of music was also intentional to preserve the distant lonely atmosphere, but a basic foggy, blurry theme in the background could have hit the spot, a basic goal for the cube gathering is needed also, and a sense of progress would be good.

For example, player gets one cube, the whole room gets brighter and the player gets the sense that the cubes are a power source, when he gets them all, the whole floating "island" starts moving and then the player reaches a new mysterious island which is bigger and also floating. There in the distance he sees a bright person and the game ends leaving players waiting for another part.

What I am trying to say with this example that the game is a good basis, has a nice variety of a really simple level and hits the jackpot when it comes to atmosphere (said that like 10 times :D )
It just lacks depth. And I'm sure the great man who made this game already has the power to do much more.

I wish you all the best sir! I will follow your progress as a fan and as a fellow game designer :) All the best