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From the award-winning Italian pen and paper R.P.G. Sine Requie, Snake Eyes is a Horror-Thriller R.P.G. with survival elements.

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Dev Diary: Combat Reanimation

Dev Diary: Combat Reanimation

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Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...

Dev Diary: The Inquisition is always listening

Dev Diary: The Inquisition is always listening

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We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks

Dev Blog: If you're here, give me a sign

Dev Blog: If you're here, give me a sign

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The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!

Dev Diary: Difficulty

Dev Diary: Difficulty

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In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

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Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

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Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

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We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Dev Diary: Map Genesis

Dev Diary: Map Genesis

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Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

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Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

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Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

Dev Diary: Combat Fix

Dev Diary: Combat Fix

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After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some...

Dev Diary: Cinema & spaghetti

Dev Diary: Cinema & spaghetti

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Movies, just like paintings, were quite the source of inspiration for Sine Requie: Snake Eyes. Many plot elements and characters have been influenced...

Dev Diary: Chapter End Summary

Dev Diary: Chapter End Summary

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One of the demo's next updates will feature the Chapter End Summary, which we are currently working on!

Dev Diary: Madness and Levels

Dev Diary: Madness and Levels

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‚ÄčIn "Sine Requie: Snake Eyes" you'll have to pay close attention to the Mental Sanity of your characters given how stress, shocking experiences and...

Dev Diary: Traits

Dev Diary: Traits

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Each character in "Sine Requie: Snake Eyes" is defined among other things by a series of Traits that may help or hinder them depending on the context.

Dev Diary: Night/day mechanic

Dev Diary: Night/day mechanic

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Your mission will be of utmost importance, and you will often face the dangers of Night along the roads of the Sanctum Imperium. "Sine Requie: Snake Eyes...

Encounters on your Journey

Encounters on your Journey

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We are currently working on adding random encounters! While encounters at key locations will be strictly tied to your choices, some adventures (or misadventures...

Update: Fowcharts for the Brothel blitz

Update: Fowcharts for the Brothel blitz

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Currently working on a chart for the Brothel blitz at the beginning of "Sine Requie: Snake Eyes"!

Dev Blog: Save System

Dev Blog: Save System

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In Sine Requie, to valorize players choices, the game auto-saves every time a narrative section is over. In case of the Inquisitor Mazzoni unfortunate...

Tarot Cards

Tarot Cards

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We like cards more than dices because their results do not reset at each draw: cards in a deck are like limited resources that players need to manage...

Steam Demo for Snake Eyes is Now Available!

Steam Demo for Snake Eyes is Now Available!

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As the demo is now available on steam too, we updated it to correct bugs and grammar mistakes.

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Sine Requie: Snake Eyes
Platforms
Windows, Mac, iOS, Android, Switch
Developer
We Were UV
Engine
Unity
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