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Silent Station is an indie 2D science fiction horror game in which the player must explore a derelict space station, learn clues as to its fate, and escape back to their ship. Hindering the player in their attempt to uncover the mysteries of the station are several shadowy enemies that will stalk and give chase to the player. Ammo is scarce, so the player must make crucial fight or flight decisions as they are constantly hounded by a relentless enemy presence. The layout of the space station is randomly generated, so every play experience will be unique. Uncover the map as you explore new areas of the station, and take note of important areas that you may have to access later. Get in. Get out. Try not to die.

Post news Report RSS Silent Station playable alpha V2.0 is out

The second public alpha build of Silent Station: Screaming in a Vacuum is available for play in-browser on the development website.

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I think it can be hard to fully explain where a game is going in its development cycle, especially in a blog format. Sure, I can write about how two new enemy types have been added to the game, or I can post a screenshot that shows the new shotgun weapon in action, but that just isn't good enough for me.

I want people to be able to see what direction the game is taking, and I want them to see it as early as possible. With that in mind, the second public alpha build of Silent Station: Screaming in a Vacuum is available to be played on the development website (link).

I'm hoping that by releasing these alpha builds into the wild, people will have an easier time understanding what it is I'm trying to do with this game. I'm not being totally altruistic however, I'm also using this public alpha test as a way to get free QA services out of people.

So go play my game and tell me about it (and better yet, tell your friends about it).

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