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A group of colonists from a distant world have arrived at their new home. Equipped with advanced technology but limited resources, they must build to survive. Sigma Draconis is a colony building game which focuses on resource management and survival.


World
The game features procedurally generated maps with vegetation that grows and spreads over time, free roaming wildlife, and resources for your geologists to reveal.

Resources
Primary resources in the game include organics, ore, stone, and coal. Vegetation and exposed rocks can provide what you need to begin with, but later your geologists will need to find buried resources that you can mine.

Food
Nutrient mush can be easily manufactured but is detrimental to your colonists' happiness. Some native plants have edible fruit which can be harvested by a botanist, but for a sustainable food supply you will need to grow your own crops. There are currently five varieties to choose from.

Power
There are various ways to generate electricity in the game, and successful power management is vital. The nights are long and very cold on this tidally locked world, and your colonists may die if fuel reserves are inadequate.

Colonists
Each colonist has one of three skills, all of which will be essential to the success of your colony. Colonists also have individual perks which can effect them in different ways. Various factors such as workload and diet can affect the happiness and productivity of your colonists, so these must be carefully managed.

Objective
In the current version of the game, the final objective is to build and launch a rocket.

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Twitter

Latest tweets from @sigdraconisgame

Back the the new game, here's the dock. It all starts here, and this is where you will sell the goodies that your… T.co

Aug 21 2021

Just released an update to Sigma Draconis on #Steam. Geothermal power plants are now available. #strategygameT.co

Aug 9 2021

Just finished a test playthrough. Rocket launched! #IndieGameDev T.co

Aug 8 2021

Nothing from the new game this week, I've been working on a little update for Sigma Draconis. I'll release once I'… T.co

Aug 7 2021

A very early version of the UI for the as yet still un-named new factory game I'm working on. #gamedevT.co

Jul 31 2021

Tree and rock harvesting implemented. Needs some more particle effects or something, but it'll do the job for now.… T.co

Jul 24 2021

Learning from the experience of making Sigma Draconis, this time I'm building in a scalable UI and localisation sup… T.co

Jul 17 2021

OK, not the most exciting #screenshotsaturday - it's a bunch of rocks. The red colour means that they contain iron… T.co

Jul 10 2021

Just driving though the night (today's task was to make the headlights work). #gamedev #screenshotsaturdayT.co

Jul 3 2021