Kenshi
Role PlayingA free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business...
Sigil Squire is an open-world turn-based dystopian RPG set within interconnected floating biodomes. A flash of blinding light covered the night sky, ending The 150 Year Radiant War. The Atomic Apocalypse has passed, leaving nothing unchanged. Choose to conquer the five factions with peaceful or violent ways. Create your personal radiated army with Human Hunters, Slym Shapeshifters, Golemn Wallbreakers, Goul Skinslayers, Fysh Coralsmiths or Savage Ragebombers.Every CHOICE changes the people, the environment and/or the world.Every NPC has a story. No more "one-liner" parrot conversations.Every DOOR can be opened & closed as proven by a thousand years of trial & error.Every DEATH is permanent. NPCs and characters can die/be killed forever and ever.Every MAP can change. Forests burn down, changes in royal management & much much more.Every ACTION = REACTION. Kill some to jail. Steal something = get booed at. Bribe some>Every BATTLE is random. Enemy troops have randomized unit composition.Every DAY/NIGHT cycles moves the society. Dynamic lighting and time-based events.Every FOOD counts. Hunger is real & soldiers need their expired canned beans.Every WEAPON & ARMOR has a chance of randomization. Countless attribute combos.Every ITEM has purpose. Crafting, cooking, questing, etc.Every STEP counts. Exploration quality > exploration quality.
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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business...
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