Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
A Wooden Log, because it totally could have been steel.
Steel log... lool, looks good though!
Sick! Love the bark texture! I'm very inspired by your modeling... you make it look easy
The texture guys are the stars believe me.
I didn't make the model but the texture I made. I'm glad to see that you like our modeling. :P
I love both. I can't wait to see these assets in a map with shadows and ambient occlusion... going to look very nice!
By the way, is Siege of Inaolia inspired by The Haunted?
Never heard of that game unfortunately, what we're trying to do collectively is offer a fresh take on survival games, so from a design perspective I've been inspired by a ton of the CoD Zombies mode as well as Gears of War's horde mode however I felt so much could be introduced and expanded upon.
Interesting... I was sure you guys had heard of it. They won the "make something Unreal" contest of 2010
Amazing game!
Indiedb.com
I shall have an in-depth look for sure!
At a glance it looks pretty cool!