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Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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marcosis
marcosis - - 41 comments

compared to the concept im really not feeling it, its way to human.

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Helmlock Author
Helmlock - - 332 comments

Yes, humans have gaping maws and cavities in their bellies; In all fairness I feel that it does hit the 'organic weapon' feel of the Daemons.

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marcosis
marcosis - - 41 comments

no humans dont have huge bellies, but they have the EXACT same physiology, the connect is a weird beast, its scary, the main mesh is now just another human body minus the head.

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marcosis
marcosis - - 41 comments

also theres no glowing belly. its just a person, with big hands, and feet.

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Helmlock Author
Helmlock - - 332 comments

The glowing belly will come into form within the low poly model, just gotta give us time and let us work our magic.

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marcosis
marcosis - - 41 comments

if that ^ is not the low poly model? what is?

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Helmlock Author
Helmlock - - 332 comments

Wait and see!

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miya_t
miya_t - - 6 comments

Hi marco, what is it you dont "feel" about it. id like to hear what improvements you would make to the details to recreate the organic weapon look Aaron is looking for. im open to any constructive critism.

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marcosis
marcosis - - 41 comments

thats a fair enough question , what im not feeling is the overall change of from, from the concept (and before you all go uuuuuuugh its concept!!! not final!! yes thanks guys i know :) i work in games industry, i get it.

but moving on, its all the human build that im not feeling. the way I saw the zbrush images was....awwwww...cus i saw the conecpt i and i was like ooooh!!, thats prerry cool, its a pretty messed up kinda creature (and i love ppl playing with such ideas).

then i saw the final of the concept and its just like....ok....every muscle i see is human, check out the concept again, half of what makes it so off puting is its NOT human, i like that in the concept the hands are ******, as are the feet, and when i see it i think....cool, but damn, dnt wanna fight it!!

the latest version, i see it and go, right......its human body body minus the head (with big hands and feet).

so....did i answer your question miya? i hope so, if not, lets try again aye! :)

although im sure someone somewhere will find a way to take offense to my post and rage at me someway lol.

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Amensia
Amensia - - 197 comments

I could only argue with the bright orange color of the mouth/stomach. Maybe some animations would do it some justice, but I get the feeling it's some sorta plant or something.

But wow, the detail in the skin is great. Is this the high-res model only? Like to see the lowpoly along with it.

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Helmlock Author
Helmlock - - 332 comments

We're going to have a lot of particle effects along with the color, probably looks like a plant due to the fact that it doesn't have a volatile liquid spewing out of its mouth.

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Description

An updated look at the Glutton Daemon from one of our talented character artists, Nemiya Rookwood!
Best viewed in HD!