Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
Just a small test to check out the incompatibility of the rocks with each other.
Nice!
Is this meant to be in the background or the player can navigate in them?
This is just a small test utilising rocks, it seems our Lead Environmental Modeller was effective in creating rocks that look unique and can be used no matter how much you turn and twist them.
Wow those rocks look ******* amazing.
What game engine is the game suppose to run on? The shadows look pretty good, their not jaggy or something like Skyrim does for a lot of it's shadows.
We are using UDK so everything you see in this shot was captured real time in UDK.
Looks good id say they all go fairly well together i can see a lost of different possibilities with these formations. Great work!
Thanks!
great work Joost! keep up the good work.