Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
So we've decided that in 2013 We're going to ensure that start work on our story mode.
These are some of the Modular Slum Buildings that you'd see within Inaolia, let us know what you think!
These are going to be GREAT!
Nice to see a lot of alternatives.
Are you guys going to add some Assassin's Creed-like climbing over structures?
Nah, the climbing doesn't really gel with the gameplay style we're trying to achieve.
Hopefully by the 3rd Alpha we'd be able to show exactly why we're putting so much emphasis into the concept.
I totally understand emphasis of concept art. Specially when its modular