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Shot One is an upcoming intergalactic sports title from the Austin based indie group Red Moon Workshop.

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We've been busy the last few weeks, as we are aiming to head to our first convention in January (PAX South) we are all busy getting everything done for our vertical slice. There's multiple systems being built, so let's cut to the chase.


First of all we have our animators on fulltime duty working on character select, in game and outro system work. We were inspired by fighting games for the character select so we want to have very expressive, animated selects for our available characters (Vlad and Volley for vertical slice). This example shows off Volley in engine with her entry animation and active state (With the thumb towards her).

UI VFX Animations lowres

We're also building our hype system at the moment, which is basically an ultimate system with a charge bar that the players will be able to trigger. The bar will charge passively with time or certain actions and skill shots will boost the bar so they can execute certain attacks. We mocked up a few ideas for how to signal to the players that their bar was active. There's a lot going on in the game so visual read is important. People really seemed to like B when we polled some of our followers on Twitter. Our coder Phil Blank is working atm on integrating the hype system into engine and it should be done in a few days so we can start an art pass.


We had a lot of discussion regarding ideas and we decided that Volley's Hype Move will be called 'Bunker Buster,' an offensive move with crazy knockback that will be difficult to intercept. The majority of other characters will have more utility based moves that might be more technical. Volley is an easily accessible character so we didn't want to complicate her mechanics. I mocked up the visual target by hand animating it, a practice we do that helps sell the team on certain concepts. A gif like this will help animators, coders and VFX all have a reference target to aim for.

volley charge

The Hype system will be triggered via entering a charging state when the disc is in mid air. We recently wrapped up work on animations for Volley for this state. Most of our animation stuff was in proxy/block in but the animators have been going at it refining these.


Vlad's animations were all first pass so our lead animator Andrew Helenek is currently going back and refining his full animation set (About 60 or so unique animations give or take). This work in progress is an example of a Run state --> Dash state --> Recovery back to run state. A lot of attention needs to be paid to blending.

Volley Outrotest11

Last but not least our new animators Jen and Tyson are at work on outro animations for our characters. We absolutely love what Overwatch was able to do with their Hero Highlight system, so we're taking inspiration. We built a dome in Unity in which these animations trigger post match, but as you can see we still need some work on the lighting and rendering front. This GIF featuring volley is our first working example, with a test animation and UI elements.

So yeah! Quite an art heavy update but that's the majority of it at the moment. We're all working hard and having a lot of fun. Look forward to hopefully sharing some music/audio stuff that's in the works soon. Thank you for checking this second devlog and we hoped you like it! For more day to day updates, Follow Our Shot One Twitter! Cheers.

Developing Online: The Shot One Method

Developing Online: The Shot One Method


A little insight as to how we're organizing ourself as we develop Shot One in a collaborative online environment.

Shot One Devlog: Designing Our Main Menu!

Shot One Devlog: Designing Our Main Menu!


Setting up and designing the menu flow for Shot One in this latest devlog.


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Is there any way to participate in some kind of playtest?

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ShotOne Creator

Hello Lessio, sorry for the delay in response! We'll announce when we start doing playtesting on our Twitter. We're still early in development at the moment.

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Latest tweets from @shotone_

RT @BookerKuro: I had a lot fun playing #Shotone at #PAXEast!!!🥏 T.co

Mar 29 2023

Flattered and amazed by this dope Volley art by @bustahwoalf, who we met at PAX East. This absolutely rocks!! 💖 T.co

Mar 28 2023

RT @bustahwoalf: @ShotOne_ got home from #PAXEast and felt inspired by my fave game there. Been in love with ShotOne ever since I f… T.co

Mar 27 2023

RT @Mid_GeekCrisis: PAX has 4 the past many years been my “new year”.. my reset. It’s such a massive experience, that when I come back… T.co

Mar 27 2023

Aaaaaaaa we got a best game of show award! Thank you @critrate_gaming for running such a cool users choice award. W… T.co

Mar 26 2023

Final day of #PAXEast   ! Today we want to give thanks to Jaya aka @Nikingply for the amazing backdrop illustration… T.co

Mar 26 2023

Day 3 of #PAXEast    is a GO! It's been an absolute blast! Drop by our booth and play a match (or 5) 🔥 🔥 🔥 T.co

Mar 25 2023

RT @Mid_GeekCrisis: Following these guys since I saw and played their amazing early build way back at PAX South 2017. @ShotOne_ and the… T.co

Mar 24 2023

Day 2 of #PAXEast is a go! Come by to booth 16099 and meet the team! It's been crazy busy! 🔥 T.co

Mar 24 2023