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Shoppe Keep is the story of an NPC that we all encounter in our everyday Role Playing games, he always has general goods for us when we need it, always has potions and weapons ready to be sold at prices that are always fair! This is the game where we drop the N from NPC of a shop keeper, and let you supply the adventurers.

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Templarfreak
Templarfreak - - 6,721 comments

How fast does the durability go down? This seems like an actually pretty fun mechanic but it needs to be fair.

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Arvydas_Zemaitis Author
Arvydas_Zemaitis - - 49 comments

We are putting a lot of thought into this. And there will be tweaking even post release that is for sure. At this moment the current build objects have a max durability of 100, let's call it 100% - perfect. Durability is being lost for every single action such as product placed, product taken away, product stolen, product knocked off, product bought, barbarian sword hits, your sword hits, when the durability reaches 60 or lower the object will start to show wear and tear and customers will use that as an excuse to receive a discount of 20% potentially leaving you in the red for any given sale from that object, when durability reaches 40% ir becomes even more broken and customers ignore it outright, and to add salt to the wound, the object will start to deteriorate at a slow pace, but ignored long enough will brake down into a pile of rubbish throwing all of the objects on the ground, lowering overall shop appeal rating, attracting rats who bring dirt to the floor at a steady pace, meaning a few whacks of the hammer can not only save you 20% of gold each sale, but potentially saving your steady customer traffic, as Shop Appeal, overall shop product value and cleanliness directly influence Customer traffic size. In our testing we have went from having 12 customers a minute in a mediocre state shop, to 65 a minute if everything was clean, high value products were in stock, and stuff were fixed. Not to say that 65 is a maximum amount, the sky is the limit. Hope this clears stuff up. :)

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Description

When an object durability is very low it will start to brake down upon itself dropping customer interest in any of it's products and ultimately braking down into a pile of rubble which attracts rats!