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In Shootin' Stuff, you are the host of a reality TV hunting show. You have to keep ratings high without getting killed. Every "episode" features a wacky trophy kill and you start with a single weapon and a crowbar. The idea is to give it old school sandboxy gameplay and to allow players to decide how to approach every map (episode) for ten episodes. The goal is to keep ratings high enough that the show doesn't get canceled and to avoid getting killed along the way. Scores are saved online to compare hunters and 9 of the 10 maps are chosen at random from a pool, forming a different narrative every game.

Post news Report RSS Shootin' Stuff! Kickstarter Announced

Time Book Entertainment's first release, Shootin' Stuff! will launch a Kickstarter campaign on June 2nd. The official trailer is up and the demo is almost ready. A Steam Greenlight Concepts page has been created and a regular Greenlight page will go up the same day as the Kickstarter.

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It's official! Time Book Entertainment's first release, the redneck-themed comedy FPS, Shootin' Stuff! will launch a Kickstarter campaign on June 2nd. The official trailer is up and the demo is almost ready. A Steam Greenlight Concepts page has been created and a regular Greenlight page will go up the same day as the Kickstarter.

The game is on schedule for a winter release and Multiplayer is being developed in addition to the Single Player game.

About Shootin' Stuff:

In Shootin’ Stuff, you are the host of a reality TV hunting show. You have to keep ratings high without getting killed. Every “episode” features a wacky trophy kill and you start with a single weapon and a crowbar. Every episode is set in a different location. As host, you have to “teach” users how to use a specific weapon, though you can find other weapons to play with over the course of each episode. Survive for 10 episodes and you "win". Episodes are chosen at random from a pool of maps, so no two games are the same.

Shootin' Stuff is kind of old school and sandbox-y with an emphasis on gameplay. This means that play is "wide open" and you won't be put on rails. The game isn't going to hold your hand. There's no annoying sidekick telling you what to do. Each episode is designed to form a narrative when lined up with other episodes, creating a unique "story" with every play-through. There aren't any pointless puzzles, though there are lots of hidden things and each episode's trophy animal has to be "tracked down" (which is a puzzle itself).

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