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Shooter is a tactical first-person shooter created using the Unreal 4 engine.
The one design goal is uncompromising weapon realism.
Originally planned for my other two projects (ZMBE2 and Milk Carton), magazine loading is now a feature in Shooter. The game keeps track of every cartridge (and its type!) in the weapon and the loaded magazine, and the mechanical path the it moves through the weapon during operation. In simpler terms, If a magazine is loaded with bullets, and the first bullet is a hollow-point round, then the player can load the magazine into the gun, pull the slide back and forth, and this specific hollow-point round is then in the chamber. When the magazine is removed, that bullet is still present in the chamber and can be fired, or ejected by pulling the slide again.
List of currently working features:
Lametta M9 pistol
Base weapon with all mechanical features, which includes:
Safety Switch, Slide Catch, Hammer, Slide, complete SA/DA firing mechanisms as on the real M9. DA fire has a slight delay to it to simulate the trigger pull. It is not an exaggerated delay but a tiny one, which will affect accuracy and sway.
Shell-0-Rama
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So, do you have any idea on what type of guns you're planning on adding in?
First pistols, then pump-action shotguns. Then automatic weapons.
Loved MilkCartoon, the technical side of it. Great programming!
Although looking back at it, it was crude as hell, but I still feel like I have created something nice.
Looks interesting, is this gonna be like that one game called "Receiver"?
Anyway, looking forward for this game!
I have not played receiver, but I think I am going a bit deeper into the weapon mechanism than any other game before. I spent the last week perfecting the firing logic. Since the first weapon is a M9 Beretta, it has fully working single-action and double-action fire. So if you fire the first shot without the hammer cocked there is a tiny delay compared to the instant SA fire. Of course you need to have the chamber loaded by pulling the slide first, and the safety needs to be flipped off.
And when you pull the slide just because you can, a complete bullet will come flying out of the eject port (not just a casing!). When you fire, only a regular casing comes flying out, and at much higher velocity, because a casing weighs less than a complete cartridge.
Got a few more nice things, going to show them off in a bit. By that I mean with in the next 24 hours.
Awesome.
Man, you're really selling it with that description! :thumbs:
I'll let the videos show what it is about. More fun to show what I have completed than promising what might be.