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Hey this is my amateur project I'm building with Unity. Has been in development for about 5 months in Unity and is nowhere near completion but you can keep reading to download the free demo below. This game is meant to be a "take care of your own anime character" simulator.

Follow the main dev blog site at [DevBlog]

Download the very first free demo that has been released! Indiedb links coming soon but for now: [Windows/Linux builds v0.1]

What this is:

An interactive fan game featuring Oshino Shinobu from the anime series Bakemonogatari. Features a responsive AI, advanced animation and logic blending, and my current work with anatomy and modelling. This blog will be geared more towards the technical aspects of development. If you like following game development and/or are a developer yourself, we might be getting along well.

What this will become:

A free as in beer PC VR standalone game complete with fully fledged activities and fun past times. A tamagochi on steroids.

What this won't become:

A customizable waifu simulator.
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This video will serve how to complete all the features in the checklist.


I had a lot of fun working on this release. Squashed and cleaned up many bugs. Everything should work robustly as I tested it extensively. The changelog covers the big new features. The game should work with Oculus Rift controllers but since I don't have an Oculus Rift, I was not able to test it on that platform, if you run into a potentially disastrous bug, send me an email!

There is currently no guide to specifically know how to play but the few things you should know are:

*Check out the checklist in the pause menu

*Shinobu's behaviors change depending on her mood

*To make her sit down on the floor, sit down near her within hand distance and make sure she is HAPPY

*If you fall off the map, you must restart the game!

*Currently she can only throw objects with her right hand. She will not throw donuts!

*Forgot to mention that with keyboard, SPACE will redistribute your fingers during your turn in Chopsticks

*There are donuts and rubbery duckys scattered around the map for you to find and use

FOLLOW THE GAME AT patreon.com/sgthale

The Advanced AI Logic Behind Shinobu

The Advanced AI Logic Behind Shinobu


An advanced Unity approach to solving character believability.

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Windows build v0.1

Windows build v0.1


Early build of the main character logic modules. This project is still under development and everything is made from scratch (no asset store).

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Shinobu Project 2
Windows, Linux, VR
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Single Player

Latest tweets from @devshinobu

Fake water with draining liquid height and spills. Super cheap for my VR game! Patreon.com #indiedevT.co

Oct 19 2018

Shinobu Project v0.2.1 Full Walkthrough: Youtu.be via @YouTube

Oct 16 2018

Version 0.2 of the free VR loli headpatting simulator comes out today! #indiedev #indie #vr #gamedev #vr T.co

Oct 11 2018

Patreon.com Youtube.com Getting ready for Demo v0.2 this Wednesday! #indiedev #indie #vrT.co

Oct 5 2018

Starting VR integration with the HTC Vive. Need to smooth out some broken transitions. #indie #indiedevT.co

Oct 1 2018

Starting on angry donut stealing logic. Tiptoeing high reaching animation is next. #indiedev #madewithunityT.co

Sep 25 2018

Almost done with dual wielding pickup logic. You can still headpat and smooch her cheek while she holds objects. Mi… T.co

Sep 21 2018

Half procedural begging and eating animations for VR. Fixing bugs here and there. Visit my devblog for more videos… T.co

Sep 14 2018

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