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Hey this is my amateur project I'm building with Unity. Has been in development for about 5 months in Unity and is nowhere near completion but you can keep reading to download the free demo below. This game is meant to be a "take care of your own anime character" simulator.

Follow the main dev blog site at [DevBlog]

Download the very first free demo that has been released! Indiedb links coming soon but for now: [Windows/Linux builds v0.1]

What this is:

An interactive fan game featuring Oshino Shinobu from the anime series Bakemonogatari. Features a responsive AI, advanced animation and logic blending, and my current work with anatomy and modelling. This blog will be geared more towards the technical aspects of development. If you like following game development and/or are a developer yourself, we might be getting along well.

What this will become:

A free as in beer PC VR standalone game complete with fully fledged activities and fun past times. A tamagochi on steroids.

What this won't become:

A customizable waifu simulator.
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This video will serve how to complete all the features in the checklist.


I had a lot of fun working on this release. Squashed and cleaned up many bugs. Everything should work robustly as I tested it extensively. The changelog covers the big new features. The game should work with Oculus Rift controllers but since I don't have an Oculus Rift, I was not able to test it on that platform, if you run into a potentially disastrous bug, send me an email!

There is currently no guide to specifically know how to play but the few things you should know are:

*Check out the checklist in the pause menu

*Shinobu's behaviors change depending on her mood

*To make her sit down on the floor, sit down near her within hand distance and make sure she is HAPPY

*If you fall off the map, you must restart the game!

*Currently she can only throw objects with her right hand. She will not throw donuts!

*Forgot to mention that with keyboard, SPACE will redistribute your fingers during your turn in Chopsticks

*There are donuts and rubbery duckys scattered around the map for you to find and use

FOLLOW THE GAME AT patreon.com/sgthale

The Advanced AI Logic Behind Shinobu

The Advanced AI Logic Behind Shinobu


An advanced Unity approach to solving character believability.

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Windows build v0.1

Windows build v0.1


Early build of the main character logic modules. This project is still under development and everything is made from scratch (no asset store).

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Shinobu Project 2
Windows, Linux, VR
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Single Player

Latest tweets from @devshinobu

New free devpost. All about buttonless gestures! Patreon.com #indiedev #gamedev T.co

Nov 30 2018

Hand gesture for "Take this" which will be used to give Shinobu items. #indiedev #unity3d T.co

Nov 30 2018

Implemented buttonless hand gestures. If you want Shinobu to follow you, you better make sure she is happy! Or else… T.co

Nov 30 2018

New idle animation. Interacting with water cattails. #indiedev #gamedev T.co

Nov 21 2018

Teaching her the countryside life and expanded the exterior with new props. Patreon.com #indiegamedevT.co

Nov 17 2018

Preview video of the upcoming features for the v0.3 release which will be out January 13th. Or tomorrow if you are… T.co

Nov 12 2018

Now have an Itch.io page! Devpost with new behaviors coming tonight! #indiedev Shinobuproject.itch.io

Nov 11 2018

When she doesn't know how to put on a hat properly. #gamedev #indiedev T.co

Nov 4 2018

Modeling and getting that mexican esthetic. Free devpost! Patreon.com #gamedev T.co

Oct 31 2018

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