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Hey this is my amateur project I'm building with Unity. Has been in development for about 5 months in Unity and is nowhere near completion but you can keep reading to download the free demo below. This game is meant to be a "take care of your own anime character" simulator.

Follow the main dev blog site at [DevBlog]

Download the very first free demo that has been released! Indiedb links coming soon but for now: [Windows/Linux builds v0.1]

What this is:

An interactive fan game featuring Oshino Shinobu from the anime series Bakemonogatari. Features a responsive AI, advanced animation and logic blending, and my current work with anatomy and modelling. This blog will be geared more towards the technical aspects of development. If you like following game development and/or are a developer yourself, we might be getting along well.

What this will become:

A free as in beer PC VR standalone game complete with fully fledged activities and fun past times. A tamagochi on steroids.

What this won't become:

A customizable waifu simulator.
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This video will serve how to complete all the features in the checklist.

1

I had a lot of fun working on this release. Squashed and cleaned up many bugs. Everything should work robustly as I tested it extensively. The changelog covers the big new features. The game should work with Oculus Rift controllers but since I don't have an Oculus Rift, I was not able to test it on that platform, if you run into a potentially disastrous bug, send me an email!

There is currently no guide to specifically know how to play but the few things you should know are:

*Check out the checklist in the pause menu

*Shinobu's behaviors change depending on her mood

*To make her sit down on the floor, sit down near her within hand distance and make sure she is HAPPY

*If you fall off the map, you must restart the game!

*Currently she can only throw objects with her right hand. She will not throw donuts!

*Forgot to mention that with keyboard, SPACE will redistribute your fingers during your turn in Chopsticks

*There are donuts and rubbery duckys scattered around the map for you to find and use

FOLLOW THE GAME AT patreon.com/sgthale

The Advanced AI Logic Behind Shinobu

The Advanced AI Logic Behind Shinobu

News 1 comment

An advanced Unity approach to solving character believability.

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Windows build v0.1

Windows build v0.1

Demo 1 comment

Early build of the main character logic modules. This project is still under development and everything is made from scratch (no asset store).

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Twitter

Latest tweets from @devshinobu

v0.9 is probably going to release this early October. It's mostly a full overhaul for mod support and full characte… T.co

Aug 24 2021

Been a hot moment since I've tweeted. Project still going strong. T.co

Jul 3 2021

Big devpost today. Fancy dynamic cylinder grabbing! #screenshotsaturday #Unity Subscribestar.comT.co

Apr 17 2021

Community mods are finally starting to pour in! Someone was a madman enough to make shrek. T.co

Mar 30 2021

Physics VR player implementation with custom model support just finished! Will be released in build #3 of Viva v0.9… T.co

Mar 25 2021